This could be adapted to a poker chip thing. That would be cool for our website.
And here's the response...
This would totally be good for your website (or anyone's website!) And I do enjoy a good selling out. :)
Lessee, what's a good poker chip mechanic... Different point values for matching different chips? Collect all you can in a certain amount of time?
Probably want to change or remove almost all of the effects, un-sci-fi most of them. We'd probably take out the explodey mechanic completely, as that's more of a gamer mechanic. Anyway, effects would be secondary as keeping the board clear wouldn't be as important as just high-point-value combos.
Actually, that's not a bad idea - an older test version chained effects and instead of filling to overflow, maintained a constant supply of dots. That would probably do better for a time-bounded points-based game.
More colors would be good, because it would mean that finding matches at all is more important than being able to find matches quickly. It should also almost eliminate the accidental matches.
Powerdowns don't really make sense in a game like that (at least the ones we already have), so just powerups like 3 match or full-size chained effects. (Chained effects were smaller than normal ones, aside from just being bigger).
Chains... can't always propagate, so maybe higher point chip effects can propogate only to lower point chips, so protecting high-ticket chips would be a priority as their effect would make the whole screen explode. Also, we can add the chain multiplier back in, which is something I really miss from the old design :)
Effects... we should keep everything that doesn't move dots, so really only green and blue are out. The old yellow "disintegration circle" mechanic would be good to put on something, and it would still be fine to have black and white without effects. Maybe just white, as the lowest-denominator chip, and black would be out for some other color with a new effect of some sort.
Anyway, it would definitely work, maybe even being more mainstream than the current game, it would take very very little time to build because really we'd just be reverting code to the older version, and it wouldn't require too much art.