Monday, April 21, 2008

IndieCade Submission Update (0.Red.Purple)

We have until April 30th to make changes, but I think we're done at this point. The game has a few changes:

  1. Countdown Timer replaced with Count-up Flask. We didn't want to make a bigger clock, and people have been complaining about the clock since the beginning.
    1. On the dark side, the flask is a mixed metaphor.
    2. On the bright side, it no longer seems like you're running out of time.
    3. Also good, the fill-mechanic has removed the 5-second period of celebration when you can't lose as the timer runs out - you actually have to play until the flask fills up.
  2. Point numbers now pop up when you make matches, so you can see how your powerup status changes points earned, as well as how larger matches give more points.
  3. ACHIEVEMENTS. Woo. Try and collect 'em all! It's easier than collecting all the points, at least. Some are obvious, some are secrets, some are inside jokes. Lots of possibility with achievements. We hope you like them.
  4. Some miscellaneous UI and content tweaks. Nothing major.
Aaand... that's about it. Hope you guys like it.

-s

Tuesday, April 15, 2008

All ColorDots Popup Messages

If you don't want to play to level 100 in the IndieCade submission version of colordots, then here's all the messages.

AM I NOT MERCIFUL???!!!

-s

P.S. We submitted to IndieCade 2008. I'd ask you to vote for us, but it's not that kind of competition.

Thursday, April 10, 2008

Monday, April 7, 2008

Colordots v0.red.green

Haven't posted in awhile because colordots changes have been mostly incremental. However, I should let everyone know that we did a ton of awesome work today that is going to go into the new build next week that will be very, very noticeable. v0.red.blue for the win, in 6 days or so.

Green has a button that lets you skip to level 10, I just thought that'd be nice to put in there for everyone who has already played the game and doesn't want to wait around 10 minutes to get to the fun part (the powerups).

Also, we're going to be submitting the game to a competition this week - we'll get the info out to you as soon as it's available. So please support us!

thanks!
-s