<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4824353193797896786</id><updated>2012-02-16T03:46:16.920-08:00</updated><category term='TES:Oblivion'/><category term='resolutions'/><category term='ytmnd'/><category term='mookie'/><category term='movies'/><category term='wth?'/><category term='incongruency'/><category term='programming'/><category term='video game'/><category term='Mod'/><category term='gift'/><category term='language'/><category term='ColorDots'/><category term='stick figures'/><category term='inevitable'/><category term='shampoo'/><category term='Homebrew Quotes'/><category term='please'/><category term='nanowrimo'/><category term='game design'/><category term='metablog'/><category term='tongue twister'/><category term='3-ply'/><category term='sick'/><category term='wax philosophical'/><category term='communism'/><category term='review'/><category term='work'/><category term='google'/><category term='ladyfriend'/><title type='text'>straight from the tube</title><subtitle type='html'>Largely unedited.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-3726083506986931747</id><published>2008-05-23T22:51:00.000-07:00</published><updated>2008-05-23T22:52:09.515-07:00</updated><title type='text'>How to Resign Ungracefully</title><content type='html'>Words to live by...&lt;br /&gt;&lt;br /&gt;http://www.wikihow.com/Resign-Ungracefully&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-3726083506986931747?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/3726083506986931747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=3726083506986931747' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3726083506986931747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3726083506986931747'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/05/how-to-resign-ungracefully.html' title='How to Resign Ungracefully'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-3692329225398690795</id><published>2008-04-21T14:47:00.000-07:00</published><updated>2008-04-21T14:56:54.777-07:00</updated><title type='text'>IndieCade Submission Update (0.Red.Purple)</title><content type='html'>We have until April 30th to make changes, but I think we're done at this point. &lt;a href="http://www.testtubegamers.com/ic/ColorDots.html"&gt;The game&lt;/a&gt; has a few changes:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Countdown Timer replaced with Count-up Flask. We didn't want to make a bigger clock, and people have been complaining about the clock since the beginning.&lt;/li&gt;&lt;ol&gt;&lt;li&gt;On the dark side, the flask is a mixed metaphor.&lt;/li&gt;&lt;li&gt;On the bright side, it no longer seems like you're running out of time.&lt;/li&gt;&lt;li&gt;Also good, the fill-mechanic has removed the 5-second period of celebration when you can't lose as the timer runs out - you actually have to play until the flask fills up.&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Point numbers now pop up when you make matches, so you can see how your powerup status changes points earned, as well as how larger matches give more points.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;ACHIEVEMENTS. Woo. Try and collect 'em all! It's easier than collecting all the points, at least. Some are obvious, some are secrets, some are inside jokes. Lots of possibility with achievements. We hope you like them.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Some miscellaneous UI and content tweaks. Nothing major.&lt;/li&gt;&lt;/ol&gt;Aaand... that's about it. Hope you guys like it.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-3692329225398690795?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/3692329225398690795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=3692329225398690795' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3692329225398690795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3692329225398690795'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/04/indiecade-submission-update-0redpurple.html' title='IndieCade Submission Update (0.Red.Purple)'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-1425858025542189408</id><published>2008-04-15T20:22:00.000-07:00</published><updated>2008-04-15T20:27:14.707-07:00</updated><title type='text'>All ColorDots Popup Messages</title><content type='html'>If you don't want to play to level 100 in the &lt;a href="http://www.testtubegamers.com/ic/ColorDots.html"&gt;IndieCade submission version&lt;/a&gt; of colordots, then here's &lt;a href="http://www.testtubegamers.com/ic/ssvid/AllMessages.txt"&gt;all the messages.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;AM I NOT MERCIFUL???!!!&lt;br /&gt;&lt;br /&gt;-s&lt;br /&gt;&lt;br /&gt;P.S. We submitted to IndieCade 2008. I'd ask you to vote for us, but it's not that kind of competition.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-1425858025542189408?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/1425858025542189408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=1425858025542189408' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1425858025542189408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1425858025542189408'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/04/all-colordots-popup-messages.html' title='All ColorDots Popup Messages'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-4907395539342027905</id><published>2008-04-10T22:12:00.000-07:00</published><updated>2008-04-10T22:37:08.881-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>ColorDots Video #1 (!)</title><content type='html'>Enjoy... :)&lt;br /&gt;&lt;br /&gt;-s&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/qkSdGAKAQvU"&gt; &lt;/param&gt; &lt;embed src="http://www.youtube.com/v/qkSdGAKAQvU" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-4907395539342027905?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/4907395539342027905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=4907395539342027905' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4907395539342027905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4907395539342027905'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/04/colordots-video-1.html' title='ColorDots Video #1 (!)'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-7302659041472064225</id><published>2008-04-07T00:31:00.000-07:00</published><updated>2008-04-07T00:35:56.413-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Colordots v0.red.green</title><content type='html'>Haven't posted in awhile because colordots changes have been mostly incremental. However, I should let everyone know that we did a ton of awesome work today that is going to go into the new build next week that will be very, very noticeable. v0.red.blue for the win, in 6 days or so.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://morieris.zapto.org/colordots/ColorDots.html"&gt;Green&lt;/a&gt; has a button that lets you skip to level 10, I just thought that'd be nice to put in there for everyone who has already played the game and doesn't want to wait around 10 minutes to get to the fun part (the powerups).&lt;br /&gt;&lt;br /&gt;Also, we're going to be submitting the game to a competition this week - we'll get the info out to you as soon as it's available. So please support us!&lt;br /&gt;&lt;br /&gt;thanks!&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-7302659041472064225?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/7302659041472064225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=7302659041472064225' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7302659041472064225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7302659041472064225'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/04/colordots-v0redgreen.html' title='Colordots v0.red.green'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-5478279869634602117</id><published>2008-03-24T17:02:00.000-07:00</published><updated>2008-03-24T17:34:36.587-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>ColorDots Game Dev Blog - version 0.Red.Orange</title><content type='html'>ColorDots is ready for net distribution! (Hooray!)&lt;br /&gt;&lt;a href="javascript:void(0)" tabindex="11" onclick="return false;"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;We added some new terrible art for colorblind people, slowed the game down to start (and again when you lose), and started working on the game-around-the-game. You can't really see that part of it, but it took a long time so I figured I'd mention it.&lt;br /&gt;&lt;br /&gt;Anyway, enjoy! And if you want to post it to your blog or website or anything, you now have my full approval and encouragement. Thanks for waiting. :)&lt;br /&gt;&lt;br /&gt;http://morieris.zapto.org/colordots/ColorDots.html&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-5478279869634602117?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/5478279869634602117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=5478279869634602117' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5478279869634602117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5478279869634602117'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/03/colordots-game-dev-blog-version.html' title='ColorDots Game Dev Blog - version 0.Red.Orange'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-563898451510911726</id><published>2008-03-19T13:49:00.000-07:00</published><updated>2008-03-19T13:54:02.829-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><title type='text'>Hey! First link!</title><content type='html'>&lt;ul style="display: block; left: 1104px; top: 795px;" id="pmog_event_queue" class="pmog_event_queue"&gt;&lt;/ul&gt;Hey! First link!&lt;br /&gt;&lt;br /&gt;Thanks to super-comedian Joe Donatelli of &lt;a href="http://www.joedonatelli.com/"&gt;www.joedonatelli.com&lt;/a&gt;, ColorDots has gone interwebal. To express our happiness, let's make up some more words. Like spectrangulangular, gralulippy, and happilicious. That's how I feel right now. Happilicious.&lt;br /&gt;&lt;br /&gt;-s&lt;br /&gt;&lt;ul style="display: block; top: 795px; left: 1104px;" id="pmog_message_queue" class="pmog_message_queue"&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-563898451510911726?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/563898451510911726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=563898451510911726' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/563898451510911726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/563898451510911726'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/03/hey-first-link.html' title='Hey! First link!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-6020035962417194281</id><published>2008-03-16T20:24:00.000-07:00</published><updated>2008-03-16T20:40:44.377-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>ColorDots v0.Red.Red Released</title><content type='html'>Red dot Red! Woohoo!&lt;br /&gt;&lt;br /&gt;So everything that was promised in Red.0 is actually in Red.Red, so please &lt;a href="http://morieris.zapto.org/colordots/ColorDots.html"&gt;enjoy it&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;There's a totally sweet level-end picture, there's a pause button, and when you lose it only drops you a few levels instead of half of them. In short, it is everything I have ever wanted in a game, except for possibly a high five.&lt;br /&gt;&lt;br /&gt;We're at sort of a crossroads at this point. We can either go forward with this project and make it into a full game, or leave it as a decent web-toy and move onto the next project.&lt;br /&gt;&lt;br /&gt;Full game means real art, story, more powerups, more powerdowns, easy-mode and hard-mode, and more game types. Something you might want to play a demo of, and then decide whether you want to see the full thing for $10 or something.&lt;br /&gt;&lt;br /&gt;Any strong thoughts? Let us know: colordots.team@gmail.com&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-6020035962417194281?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/6020035962417194281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=6020035962417194281' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/6020035962417194281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/6020035962417194281'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/03/colordots-v0redred-released.html' title='ColorDots v0.Red.Red Released'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2408014670654284522</id><published>2008-03-13T17:27:00.001-07:00</published><updated>2008-03-13T18:27:51.107-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>ColorDots in... 3D?</title><content type='html'>So I'm thinking out loud here (sorta like the poker thing), but I think we could do ColorDots in 3D.&lt;br /&gt;&lt;br /&gt;No wailing and gnashing of teeth yet, people. We're not going to throw out what's working in 2D just to go chasing some potential 3D skirt. I'm just saying that pretty much everything we're doing now that applies to circles, we could probably apply to spheres as well.&lt;br /&gt;&lt;br /&gt;So let's break it down into a list of what would break.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Controls - is there anything about 3D that &lt;span style="font-style: italic;"&gt;wouldn't&lt;/span&gt; require a control overhaul?&lt;/li&gt;&lt;li&gt;Effects - curved surface means all of our 2D effects would have to change, or at least work really differently.&lt;/li&gt;&lt;li&gt;Occlusion - a sphere makes it possible to have accident-matches you can't even see.&lt;/li&gt;&lt;li&gt;4-matches * 8-colors = fun - if you can pack 6 circles around a circle, you can probably pack even more spheres around a sphere. Does 12 seem like too many? 14 even? Would that makes matches almost constant?&lt;/li&gt;&lt;li&gt;Dot-spawn - if dots fall on the other side of a sphere, will anyone know they're there?&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Loss-condition - will  we be able to maintain a dot-count that means anything to people?&lt;/li&gt;&lt;li&gt;Loss-warning - holy crap, loss warning. Where would it go in 3D?&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;I think... that's everything. It's also pretty much every part of the game. Only powerups would escape unscathed, and they're not entirely awesome right now, so that might be a bad thing.&lt;br /&gt;&lt;br /&gt;But, we have all of our problems, let's find some solutions.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Controls:&lt;/span&gt;&lt;br /&gt;Since we're making the game world a sphere, I think we can probably make the mouse/camera track a sphere too. Move mouse/joystick left, revolve left around the sphere. Move mouse/joystick up, revolve up around the sphere. Move diagonally, revolve diagonally. The background is going to get upended pretty quickly, but we're in  space! It's ok!&lt;br /&gt;&lt;br /&gt;The dot that is currently being pointed at will light up, and clicking will draw it up to us. Clicking again will drop it back down wherever the reticle is on release. Maybe it'll shove it down, so that it doesn't sit on top, or potentially roll around. Maybe we just increase the friction on the dots to avoid the rolling thing instead? Something to look into.&lt;br /&gt;&lt;br /&gt;The trouble? We won't be able to see the reverse side of the sphere, and maybe we want to. Well, maybe that's not too much trouble with a mouse, as you can move those pretty fast to get around the sphere. But it might make some trouble with a gamepad. Perhaps you'd want a "speedy" button, or use both sticks to make the revolution go faster. Then slow it down for the fine-motion-control.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Effects:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;General: effect zones will have to be spheres instead of circles.&lt;/li&gt;&lt;li&gt;Red and Orange are ok once the above is satisfied, as they just rely on effect zones.&lt;/li&gt;&lt;li&gt;Yellow is ok because it just zaps random dots in the field of play.&lt;/li&gt;&lt;li&gt;Green and Blue need to deal with explosions. That's complicated, so let's tackle that in a subsection.&lt;/li&gt;&lt;li&gt;Purple is probably mostly ok. We'll need to make the lasers rotate further to ensure that some of them hit the other dots. Maybe we constrain them to an angle a bit less than the current shell's tangent plane, so they still smash lots of dots, and flail about like pretty pinwheels. That'd be neat.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Explosions:&lt;/span&gt;&lt;br /&gt;Whew. Ok. If we have a big explosion, we run the risk of blasting the entire sphere out of the area that we're looking at. That's less of a problem with a mouse in 2D because if you're quick you can just snag something in mid-flight. But in 3D, everything is going to move much more slowly because of the whole revolving controls thing. So, explosions that fling the world out of our camera angle are really bad.&lt;br /&gt;&lt;br /&gt;We could probably fix this by having less powerful explosions, but come on, what's the point? Another option is to have the dots be a little more bouncy, so that when they pop, the majority of the dots are expelled outwards. Just having the explosion start deeper down and exploding outwards is another option, I guess.&lt;br /&gt;&lt;br /&gt;But what I really think we need to do is to root the sphere at the center, so that it can't fall all apart like that. So what I'm thinking, and I'm not saying it would absolutely work, but I'm thinking that as the sphere starts to build up, only the top 2 layers should be manipulatable via effects, or available for matching. That seems fair to me because you're only really going to be able to see the top two layers anyway. The inside of the sphere will be largely invisible to you at any given time. So if it's 3 layers down, we enclose it in a spherical steel sheath, and make it completely invulnerable, as though it isn't even there.&lt;br /&gt;&lt;br /&gt;It has a drawback. Besides some coding difficulty, it's not always easy to decide what the highest or lowest level is. If the outer sphere is mostly blown up, like down to 1 or 2 dots, does that count? How do you get rid of the sphere? How does it appear? Well, I'm going to say that the outer shell would no longer count as a shell if it were down to 2/5 of the maximum dot count of the shell. When a layer builds up to that point, the shell will sort of Stargate-helmet ensconce the layer two-below. When it drops below that point, the shell will retract. It'd need to have a buffer of some percentage to keep it from flitting back and forth, but that's no real trouble.&lt;br /&gt;&lt;br /&gt;I like this because it has some side benefits. For one, we can root the steel sphere, so that explosions won't move it. First-and-a-half, a rooted sphere would work like a racquetball court wall: fast-moving dots like after explosions will bounce right off of it. Second, it removes any chance of inner-sphere invisible matches (Nice! I can skip the occlusion bullet!). Lastly, it makes the game play sort of like the current 2D ColorDots, except that there are now 2 levels to the playing field that interact with each other. Which brings us to the next point:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4-match * 8-colors = Fun:&lt;/span&gt;&lt;br /&gt;Ok, here's a real problem. Matching 4 dots in the current game means looking for triples and then building quads. With two levels, however, the occurrence of triples would overlap with the occurrence of singles of the same color in the upper level. Same with doubles matching other doubles, and singles matching overhead triples. I'm just estimating here, but that probably makes quad matches about 5 times more likely by just adding another layer.&lt;br /&gt;&lt;br /&gt;However, matching 5's doesn't really fix this problem, because quads are going to be as rare as accidental matches are now: not so infrequent, but not frequent enough to get you past level 6 without taking an active role in building them. It'll be hard, therefore, to find a quad, and even harder to find a triple that is touching a single below it. Matching quints is not such a good idea.&lt;br /&gt;&lt;br /&gt;Increasing the number of colors, however, may be a worse idea. You might not have noticed because Joe and I are awesome, but we were already scraping the bottom of the effect idea barrel when we came up with the yellow and green effects. By the way, you know the designer is out of ideas when they make a yellow electric effect, a goo green effect, and a fire red effect. When someone suggests that, it is a bad day for everyone who isn't a pokemon trainer.&lt;br /&gt;&lt;br /&gt;We can add colors, but in all likelihood, they won't be as cool as the effects we already have. And I don't think we can get away with more than 3 colors that just don't have effects (we already have black and off-white, we might be able to whiten the white and throw a real grey in there).&lt;br /&gt;&lt;br /&gt;So we're kind of stuck on that point for now. Oh well. Fixable later. Feel free to comment if you have a solution! :) Then again, maybe 5's would just work. That'd be nice, right?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dot Spawn:&lt;/span&gt;&lt;br /&gt;Your blog post is getting too long if it takes awhile to scroll back up to your list.&lt;br /&gt;&lt;br /&gt;Dot spawning is random in ColorDots. That's ok, really, because it's a pretty simple play space. But in 3D, depending on the size of the spawn circle, there's a lot of room to be random, and you'd have to drop a lot of dots to make it look like dots were falling. I don't think we can handle firepower of that magnitude, especially since a 3D version would be inherently more difficult.&lt;br /&gt;&lt;br /&gt;So as for solutions, we'd probably want to drop dots in patterns. Have spawning spouts that move around the game space, and have them drop lines of dots at a time, then cool down for a bit. Instead of a steady stream of dots, then, we'd have spurts of dots followed by a bit of downtime. The amount of downtime, and so the dots per second, would be similar to what we have now. Hmm, actually, this isn't such a bad idea for the 2D game. I'll keep it in mind.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Loss Condition:&lt;/span&gt;&lt;br /&gt;Does this really have to change? Should we only count dots inside the metal sphere? Dots outside the metal sphere? All the dots? All the dots you can see? A certain number of shells? Tough to say, I think, until there's a playable game to find out what is hard to maintain. We'd probably want to keep the grace period in, though.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Loss Warning:&lt;/span&gt;&lt;br /&gt;Maybe that sphere thingy could glow? Maybe electricity would arc all around between the second level of dots? Maybe a sphere around the entire play field would glow brighter and brighter until KABOOM!  ? Points to ponder, I guess.&lt;br /&gt;&lt;br /&gt;Aaaaand, that's it - working game! (With just the one tiny major flaw :) Super long, right? Sorry about that. The last one was short, so this one had to be extra-long. Thanks all the more-so for reading!&lt;br /&gt;&lt;br /&gt;Any suggestions, comments, concerns, or innuendo, feel free to drop me a line in the comments section, at my real address, or since it's colordots-related, at colordots.team@gmail.com.&lt;br /&gt;&lt;br /&gt;-s&lt;ul style="display: block; left: 1245px; top: 672px;" id="pmog_event_queue" class="pmog_event_queue"&gt;&lt;/ul&gt;&lt;ul style="display: block; top: 672px; left: 1245px;" id="pmog_message_queue" class="pmog_message_queue"&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2408014670654284522?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2408014670654284522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2408014670654284522' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2408014670654284522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2408014670654284522'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/03/colordots-in-3d.html' title='ColorDots in... 3D?'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-1437457085356450866</id><published>2008-03-12T17:51:00.000-07:00</published><updated>2008-03-12T18:31:12.964-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>umm, venomous snakes?</title><content type='html'>The functional equivalent of venomous snakes happened, so we updated, and called it 0.Red.0, but it's not exactly ready for prime-time yet.&lt;br /&gt;&lt;br /&gt;Sorry.&lt;br /&gt;&lt;br /&gt;That said, it's really great now. We changed a lot of UI elements, the background color, made yellow more fair, changed the order of color introduction, added SOUND. (Woo!)&lt;br /&gt;&lt;br /&gt;0.Red.0 is pretty great, if you ask me, it's just, you know, not as perfect as I'd like it to be.&lt;br /&gt;&lt;br /&gt;Sooo.... next week, then? 0.Red.Red sounds nice too... :)&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-1437457085356450866?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/1437457085356450866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=1437457085356450866' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1437457085356450866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1437457085356450866'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/03/umm-venemous-snakes.html' title='umm, venomous snakes?'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2352163705982945255</id><published>2008-03-07T17:39:00.000-08:00</published><updated>2008-03-07T18:28:07.475-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>ColorDots: Poker Chip Style</title><content type='html'>A commenter wrote...&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;This could be adapted to a poker chip thing. That would be cool for our website.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;And here's the response...&lt;br /&gt;&lt;br /&gt;This would &lt;span style="font-style:italic;"&gt;totally&lt;/span&gt; be good for your website (or anyone's website!) And I do enjoy a good selling out. :)&lt;br /&gt;&lt;br /&gt;Lessee, what's a good poker chip mechanic... Different point values for matching different chips? Collect all you can in a certain amount of time?&lt;br /&gt;&lt;br /&gt;Probably want to change or remove almost all of the effects, un-sci-fi most of them. We'd probably take out the explodey mechanic completely, as that's more of a gamer mechanic. Anyway, effects would be secondary as keeping the board clear wouldn't be as important as just high-point-value combos.&lt;br /&gt;&lt;br /&gt;Actually, that's not a bad idea - an older test version chained effects and instead of filling to overflow, maintained a constant supply of dots. That would probably do better for a time-bounded points-based game.&lt;br /&gt;&lt;br /&gt;More colors would be good, because it would mean that finding matches at all is more important than being able to find matches quickly. It should also almost eliminate the accidental matches.&lt;br /&gt;&lt;br /&gt;Powerdowns don't really make sense in a game like that (at least the ones we already have), so just powerups like 3 match or full-size chained effects. (Chained effects were smaller than normal ones, aside from just being bigger).&lt;br /&gt;&lt;br /&gt;Chains... can't always propagate, so maybe higher point chip effects can propogate only to lower point chips, so protecting high-ticket chips would be a priority as their effect would make the whole screen explode. Also, we can add the chain multiplier back in, which is something I really miss from the old design :)&lt;br /&gt;&lt;br /&gt;Effects... we should keep everything that doesn't move dots, so really only green and blue are out. The old yellow "disintegration circle" mechanic would be good to put on something, and it would still be fine to have black and white without effects. Maybe just white, as the lowest-denominator chip, and black would be out for some other color with a new effect of some sort.&lt;br /&gt;&lt;br /&gt;Anyway, it would definitely work, maybe even being more mainstream than the current game, it would take very very little time to build because really we'd just be reverting code to the older version, and it wouldn't require too much art.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2352163705982945255?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2352163705982945255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2352163705982945255' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2352163705982945255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2352163705982945255'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/03/colordots-poker-style.html' title='ColorDots: Poker Chip Style'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2536232469845910473</id><published>2008-03-06T10:51:00.001-08:00</published><updated>2008-03-12T18:30:59.405-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>0.0.blue updated</title><content type='html'>Joe is super-fast, and there is now a yellow effect. It is wicked sweet - check it out!&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2536232469845910473?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2536232469845910473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2536232469845910473' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2536232469845910473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2536232469845910473'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/03/00blue-updated.html' title='0.0.blue updated'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-1807624792935057229</id><published>2008-03-04T18:29:00.000-08:00</published><updated>2008-03-04T20:04:39.609-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>ColorDots Game Dev Blog - version 0.0.blue</title><content type='html'>&lt;ul style="display: block; left: 1265px; top: 823px;" id="pmog_event_queue" class="pmog_event_queue"&gt;&lt;/ul&gt;Version 0.Red.0 is almost here! :)&lt;br /&gt;&lt;br /&gt;Until that time, please amuse yourselves with &lt;a href="http://morieris.zapto.org/colordots/ColorDots.html"&gt;v0.0.blue&lt;/a&gt;, which has several neat new additions. (warning: you may have to force-refresh to see the new version)&lt;br /&gt;&lt;br /&gt;First of all, we made the game harder in a lot of sneaky ways.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;The loss warning cools down now and half the speed that it heats up, so if you're in-and-out of the warning, you'll eventually lose.&lt;/li&gt;&lt;li&gt;We took the explodey effect off of all of the effects except for blue, so it's harder to get out of the loss condition.&lt;/li&gt;&lt;li&gt;We based the loss condition on time, not frames, so you have to actually move. We figure you have time for 2-3 matches plus any lucky-accident matches before your time runs out. Choose wisely! (or hit a powerup)&lt;/li&gt;&lt;li&gt;White and Black just disappear now, no effect at all. We never liked white and black - they were just getting in the way. Now we've succeeded in passing that dislike along to you. Hooray!&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;Second, we made the game easier in a few sneaky ways.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;We took the explodey effect off of all of the effects except for blue, so a lot of people who aren't so good with the mouse can make matches easier, as things aren't moving around quite so much now.&lt;/li&gt;&lt;li&gt;We added a green effect that explodes for 3 frames, and then roots, making it excellent for crowd control. Pretty goo icon too. :)&lt;/li&gt;&lt;/ol&gt;So that's the new version in a nutshell. I don't need to tell you why we made it harder, just check out the previous blog post. It's harder now, but also more fair to people who aren't quite as adept with the mouse. Also, playing this version is the first time I played it and actually thought it was fun. It doesn't even have sound yet, so... wow. I'm really satisfied with this right now.&lt;br /&gt;&lt;br /&gt;Some apologies should get me off of my laurels! We were hoping to get the yellow effect working, but the idea we had was too complicated for 20 minutes of coding. It's going to look and work great very soon, though. Promise! Also, we haven't balanced powerup spawning yet, or added sound or UI. Sorry. I guess that'll be next weekend.&lt;br /&gt;&lt;br /&gt;Speaking of next weekend, this Sunday (3-9-2008), barring venomous snakes, is the day that we release 0.Red.0! Woohoo!&lt;br /&gt;&lt;br /&gt;Here's the plan:&lt;br /&gt;0.Red.0, or "Little Red" as I like to call him, will be the debut of the web-toy version of ColorDots, open to all the internets for their scorn and ridicule and maybe even a little love.&lt;br /&gt;&lt;br /&gt;He'll have that spiffy yellow effect, some additional balancing in there, sound, UI, something besides stalling and waiting for a click between levels (as much as we all love that here at ColorDots HQ). Everything that makes a baby webgame the pride of the neighborhood.&lt;br /&gt;&lt;br /&gt;&lt;ul style="display: block; top: 823px; left: 1265px;" id="pmog_message_queue" class="pmog_message_queue"&gt;&lt;/ul&gt;Once Lil' Red is out the door, we'll be pretty much done with the mechanical aspects of the game, and will start focusing 80% time on a Beta version of the real game (with real art and a real story and some kind of candy-generating device). The other 20% will be spent tweaking Lil' Red to our users' satisfaction, the goal being to use web-user data to perfect the mechanics well before we show the game itself to anyone outside of the friends-and-family testing group.&lt;br /&gt;&lt;br /&gt;That's all that I have, I think. Just a few more months, hopefully, before we can sell out to the man. God knows I've been trying long enough, but having "an amazing aptitude for sitting" hasn't exactly been in demand lately.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-1807624792935057229?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/1807624792935057229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=1807624792935057229' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1807624792935057229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1807624792935057229'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/03/colordots-game-dev-blog-version-00blue.html' title='ColorDots Game Dev Blog - version 0.0.blue'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-4097261079879980750</id><published>2008-02-25T15:35:00.000-08:00</published><updated>2008-11-13T04:03:35.784-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>ColorDots Game Dev Blog - version 0.0.green</title><content type='html'>Having skipped Orange and Yellow for being ugly, ugly colors, I present you with &lt;a href="http://morieris.zapto.org/colordots/ColorDots.html"&gt;ColorDots pre-alpha version 0.0.green&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The best part about having a game that you work on every week is that you can put a new post on your blog every week and not feel like you're neglecting your loyal readership, which for me is I think 1-3 people, but I digress. The second best part is that you can change the difficulty at a whim, which for me was everyone saying they couldn't beat level 22, 16, 15, 11, 7, and 4. That last person must have had pretty bad luck.&lt;br /&gt;&lt;br /&gt;The problem with the previous game was that it was hard. Really really hard. Which, after the beginning being really easy, kind of snuck up on people. The good news is that in the initial trial period, we got a great idea of exactly what was too hard, and realized that maybe our linear difficulty mechanic was a bit too demanding of the player. Here, we made a graph.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Rb9R1lGvcgA/R8NbF2EACpI/AAAAAAAAAJA/Kw0EDlWlxd0/s1600-h/difficulty_graph_1.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_Rb9R1lGvcgA/R8NbF2EACpI/AAAAAAAAAJA/Kw0EDlWlxd0/s320/difficulty_graph_1.gif" alt="" id="BLOGGER_PHOTO_ID_5171076953121229458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So it was clear that something had to change, and the first part was that we'd have to make it a little harder to lose. The mechanic as it stands is that, packed ideally, there are a certain number of dots that fit in the center circle. So, if it fills up to 90% of the maximum, you lose. It's like 51 dots. However, it turns out that Joe's physics code is too good (!), so ideal packing occurs really fast even in normal circumstances, and even faster when there are external dots that also want to be in the center.&lt;br /&gt;&lt;br /&gt;In short, as soon as 60 dots were on the screen, 51 dots were in the center circle. So unless you could make pairs in less than 2 seconds, you would lose. As it turns out, only 2 people were able to do this, and even they couldn't sustain it for longer than 45 seconds, which was less than half of the original duration.&lt;br /&gt;&lt;br /&gt;So we made it so that once you hit 51 dots, a 5-second timer would start, and dropping below, I think, 48 dots again would cancel the timer. Woo!&lt;br /&gt;&lt;br /&gt;This... is probably overkill... by itself. But then we added powerups, which to be fair, we had planned on doing from the beginning before this whole "the warning makes everything too easy" issue came up. So to... even things out? I guess? There's a cycle to powerup introduction, adding a powerup then a powerdown, then a powerup, then a powerdown, so the new difficulty graph has a nice sine wave in it before sort of leveling off.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Rb9R1lGvcgA/R8NbGGEACqI/AAAAAAAAAJI/LbsPTi5Lix4/s1600-h/difficulty_graph_2.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_Rb9R1lGvcgA/R8NbGGEACqI/AAAAAAAAAJI/LbsPTi5Lix4/s320/difficulty_graph_2.gif" alt="" id="BLOGGER_PHOTO_ID_5171076957416196770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Almost everyone can make matches during the 5 second timer, so surviving isn't exactly a challenge anymore, and then you've got powerups that you can use if you get into even a slight jam. And we intend to add more powerups later, so we can expect this line to dip even further before it grows at all. With luck, it will fall below the graph, and become some sort of antigame, which I can't even define properly at the moment.&lt;br /&gt;&lt;br /&gt;We did some initial playtesting, and were rewarded with a new line for our graph, which, rest assured, we are going to keep in mind for future builds.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Rb9R1lGvcgA/R8NbGWEACrI/AAAAAAAAAJQ/oqII-lKKzAY/s1600-h/difficulty_graph_3.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_Rb9R1lGvcgA/R8NbGWEACrI/AAAAAAAAAJQ/oqII-lKKzAY/s320/difficulty_graph_3.gif" alt="" id="BLOGGER_PHOTO_ID_5171076961711164082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So the current build, 0.0.green, is for everyone out there who loves games but really isn't very good at them. For those people who have seen a mouse, but are hesitant to actually use it. For anyone out there who wants to play a game not to accomplish something, but to really spend some time doing something. Anything. Preferably something colorful.&lt;br /&gt;&lt;br /&gt;Oh, and in case powerdowns are too hard, you can throw them out of the outer ring to destroy them. That'll come in handy in 0.0.blue, which will probably overcompensate the other way again, making a game that is so hard that you will cry giant blue tears of sadness, fondly remembering the idle bygone days of green.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-4097261079879980750?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/4097261079879980750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=4097261079879980750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4097261079879980750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4097261079879980750'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/02/colordots-game-dev-blog-version-00green.html' title='ColorDots Game Dev Blog - version 0.0.green'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Rb9R1lGvcgA/R8NbF2EACpI/AAAAAAAAAJA/Kw0EDlWlxd0/s72-c/difficulty_graph_1.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-7370823110838131467</id><published>2008-02-21T17:22:00.000-08:00</published><updated>2008-02-21T18:03:04.407-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ColorDots'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>ColorDots Game Dev Blog - build 01</title><content type='html'>Hi. In the absence of a real name for the game I mentioned in the previous post, which would allow me to start a new blog with the same title, I'm going to just use this space to accomplish the same goal: blogging about the game progress.&lt;br /&gt;&lt;br /&gt;The hope, at this time, is to release a new build weekly, probably Sunday evenings, since that's the best time for Joe and I to get together to work on it. So, if you're looking, that's the time to look for it.&lt;br /&gt;&lt;br /&gt;The game as of today at build 01, is only about 20% done. There's no UI, there's no art, the mechanics are only about half implemented, there's no story. Lots of stuff still sucks, specifically the fact that the instant that you go over the loss threshold, you lose. That's probably the first thing we're going to fix, because it's freakin' annoying. (But much better than last week's loss condition, which would cause you to just randomly lose every once in awhile.)&lt;br /&gt;&lt;br /&gt;Second is level balance, which includes powerups, powerdowns, new effects, dot-spawn speed, and half a dozen other things that are being thrown around. There are a lot of people who don't play FPS games religiously, and don't have the level of mouse-eye coordination that the current incarnation requires. This can't be a game that most casual players get 3 minutes of frustration out of.&lt;br /&gt;&lt;br /&gt;Worse, I haven't seen anyone get past level 16, which is... troubling, since that's about 10 and a half minutes of gameplay and then hitting a wall that perhaps no one will ever cross. Getting crazier is ok, but we need it to happen more gradually, and we need to add powerups and other benefits at a rate that allows the player to properly combat the unrelenting tide of dots.&lt;br /&gt;&lt;br /&gt;Third, art, sound, and story. A fun game mechanic was enough 20 years ago, but it really isn't anymore. I was going about this on the assumption that the ideal game mechanic could replicate Tetris-style success. However, a friend informed me that one of the most important parts of a casual game was that it gave the player all the flashy lights right away, instead of making the player invest a lot of time and effort to gain them. I figure a 5 minute investment isn't so bad, but it's true, relying solely on the game being fun to click isn't going to be enough. It has to look fun too. /sigh&lt;br /&gt;&lt;br /&gt;What's the plan for doing all this? Well, I'm writing a story, which at some point will get fixed by some real writers who are friends of mine. I have an artist lined up, but music/sound might be a problem.&lt;br /&gt;&lt;br /&gt;For level balance, I have a few tricks up my sleeve that I'll talk about more when they're actually implemented. We'll probably do all the implementation of new features first, and then tweak them to be fair and then to change over time. Then, we start picking and choosing which effects or abilities are added at which time, and base that on how useful they are under different circumstances.&lt;br /&gt;&lt;br /&gt;That's basically what we did last weekend, when it was tough to get past level 5, so we just divided all the numbers by 3. Now level 15 is hard, so we'll probably need a more complex solution. We've just started, though, so I'm not terribly worried yet.&lt;br /&gt;&lt;br /&gt;That, I think, is everything at this time. I'll be back with more next week.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-7370823110838131467?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/7370823110838131467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=7370823110838131467' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7370823110838131467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7370823110838131467'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/02/colordots-game-dev-blog-build-01.html' title='ColorDots Game Dev Blog - build 01'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2683458939270695907</id><published>2008-02-19T10:43:00.000-08:00</published><updated>2008-02-19T11:04:13.970-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='inevitable'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Newest Game: ColorDots</title><content type='html'>A friend and I have been working on this on and off for awhile now, and I think the mechanics are starting to come together. At least enough that it is playable, and sort of fun.&lt;br /&gt;&lt;br /&gt;I should warn you that it's extraordinarily pre-alpha right now, but feel free to give it a play and send any comments my way. I haven't seen anyone get past level 16, so good luck!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://morieris.zapto.org/colordots/ColorDots.html"&gt;Click Here for The Game&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Okay, the fun part is done, time to get to the grunt work. :)&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2683458939270695907?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2683458939270695907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2683458939270695907' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2683458939270695907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2683458939270695907'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/02/newest-game-colordots.html' title='Newest Game: ColorDots'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2079127391354115996</id><published>2008-02-13T10:49:00.000-08:00</published><updated>2008-02-13T10:54:54.156-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='work'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Homebrew Quotes'/><title type='text'>Quotable Quote</title><content type='html'>A while back I was doing some coding at work, and found out that the solution for a particular problem was really stupid. Like deleting all the files and copying them back into the project kind of stupid. It fixed the problem, but only after I'd tried everything else, wasting about a day and a half of work by trying to fix something retarded with elegant code. The good news is that it helped me come up with this axiom of programming:&lt;br /&gt;&lt;blockquote&gt;If a problem is exceedingly clever, then an equally clever solution is often required. But when the problem is dumb, then the solution must be equally dumb.&lt;/blockquote&gt;I call it the Dumb Rule of Programming.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2079127391354115996?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2079127391354115996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2079127391354115996' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2079127391354115996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2079127391354115996'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/02/quotable-quote.html' title='Quotable Quote'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-7889529358065835750</id><published>2008-02-11T19:33:00.000-08:00</published><updated>2008-02-11T19:34:22.875-08:00</updated><title type='text'>Woo, Ads.</title><content type='html'>I just added ads to the site. I don't know why, though. No one reads this.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-7889529358065835750?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/7889529358065835750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=7889529358065835750' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7889529358065835750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7889529358065835750'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/02/woo-ads.html' title='Woo, Ads.'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-167998855937691314</id><published>2008-02-11T18:00:00.000-08:00</published><updated>2008-02-11T19:32:27.610-08:00</updated><title type='text'>Superfriends, sans Super Powers</title><content type='html'>The header of this blog used to say "philosophy, humor, and game design". Now it says "largely unedited" which is more accurate, but less ambitious. For months, all I had was a decent tongue-twister, which is more of a hard truth than a great truth. Time to step it up a bit.&lt;br /&gt;&lt;br /&gt;-----&lt;br /&gt;&lt;br /&gt;There's no use for anything but perfect friends on the internet. It's big enough that just happening upon another person means you share an interest, but it's hard to stay with anyone because there's no reason to put up with differences. Travel is cheap on the web, so the only people we have to tolerate are ourselves.&lt;br /&gt;&lt;br /&gt;People are ending their searches, however, at social networking sites. Why? Because the result of social sites and networks then, whether they've intended it or not, is to consume all of your friends and spit out giant aggregate superfriends. Some facet of these things is always ready to support anything you say, agree that anyone on the planet is a jerk, and tell you you're the greatest/smartest/most attractive person in history. And they'll do it at any hour of the day.&lt;br /&gt;&lt;br /&gt;It's all a pile of crap, though, because that kind of approval is useless, even detrimental. You stagnate, weighed down by all the appreciation. Appreciation of people who, when you're the discordant one, don't have to listen to you either. How do you learn when your mistakes are reinforced by a dozen voices and ignored by the rest? How do you debate with people who are only there to develop their own superfriends?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I&lt;/span&gt; don't know.&lt;br /&gt;&lt;br /&gt;Probably by video-blogging. Comments on youtube are &lt;span style="font-style: italic;"&gt;vicious&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;-----&lt;br /&gt;&lt;br /&gt;I should have just named this "I don't like social networking sites". Maybe I was subconsciously hoping for mis-clicks on google.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-167998855937691314?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/167998855937691314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=167998855937691314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/167998855937691314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/167998855937691314'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/02/superfriends-sans-super-powers.html' title='Superfriends, sans Super Powers'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8275309783068974402</id><published>2008-02-11T15:44:00.000-08:00</published><updated>2008-02-11T16:19:10.712-08:00</updated><title type='text'>Followup Post: Game Designs</title><content type='html'>Ok, time to put some meat on this blog - can't in good conscience just post youtube videos and say they're neat. Let's make games out of these.&lt;br /&gt;&lt;br /&gt;First off: VR Window&lt;br /&gt;&lt;br /&gt;The guy asked for them, so here's the game designs.&lt;br /&gt;&lt;br /&gt;#1) 3D Pong&lt;br /&gt;   I think we've all played &lt;a href="http://www.curveball-game.com/"&gt;3D Pong&lt;/a&gt;, and can agree that it is way too dang hard. I'm going to say that's because of a strange disassociation between the cursor and your face, and if the camera were moving along with how you faced the hither plane, it'd be a lot easier to play. Maybe even more fun.&lt;br /&gt;&lt;br /&gt;   Basically make this exact same game except for two changes. One, use the VR camera so that lining up the shot is essentially just standing in a position that makes the ball look like it's coming straight at you. Two, you've got both hands free, so manage the curving of the ball not by how fast your face is moving, but by how you're orienting a second controller in your hands. Bonus changes 3 and 4: it's 3D now, not flash, so throw in some particles to make it prettier, and make it multiplayer. Seriously.&lt;br /&gt;&lt;br /&gt;   Aaaandd everyone in this world is a clone. Just to spice things up a bit. Make it a bit less formulaic. A bit more... &lt;span style="font-style: italic;"&gt;unreal&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;#2) Ikaruga Clone (snicker)&lt;br /&gt;   I'm laughing because Ikaruga is a clone of R-Type maybe, which is a clone of 1942 I guess, which is a clone of something else which itself was based on centipede, probably. They're all the same game just with different color palettes and sprites. Anyway, with this head-tracking thing, I can't think of a good reason not to make it 3-D and have them coming down a big rectangular tube at you. Maybe because it's just too weird, and would probably give you vertigo. (But if we're worried about vertigo, we're probably not going to let you stare into a bottomless TV screen that follows you around.)&lt;br /&gt;&lt;br /&gt;   You can only shoot forwards, and you move on the x,y plane by moving your face around in a manner that is probably bad for your meninges. Different powerups change your attacks, making theme wider, conical, laser/long-range, explosive, slightly seeking, whatever. There. Easiest game design ever.&lt;br /&gt;&lt;br /&gt;   Also, you play a fighter-pilot who happens to be a racoon. Wait, no, that's been done, make him a skunk. A skunk who's really a good guy, but fell in&lt;span style="font-style: italic;"&gt; with the wrong crowd&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;#3) Operation&lt;br /&gt;   Can I get sued for this? I want to put the operation guy in the tv, put the TV on the ground, and play operation with little virtual tweezers that are controlled by... my face? No. Too vaguely cannibalistic. Maybe by a second wiimote that I point at the screen. Sure, why not. The face thing is&lt;br /&gt;&lt;br /&gt;   Just though of a way to make it more copyrightably-correct. Make it a rubber-looking doll with big black eyes and call it &lt;span style="font-style: italic;"&gt;Alien Autopsy&lt;/span&gt;. Hmm, that's taken? Damn. I guess we'll have to go with &lt;span style="font-style: italic;"&gt;Trying to Fix the Family Dog&lt;/span&gt; and call it a day. Too scary? Hey, it's not my fault all the wholesome ideas are copyrighted.&lt;br /&gt;&lt;br /&gt;#4) Yoga Game&lt;br /&gt;   This one's a little off-topic, but you basically put flashlights on your head and hands, and you have to move the two that are turned on into the right place, 3-dimensionally speaking. The trick is that your eyes are closed, and you have to navigate by ear.&lt;br /&gt;&lt;br /&gt;   So the Wii lights up two of the lights, and then plays two discordant chords, based on how far away from the ideal positions you are. You figure out which lights are lit and then move the lights into the right spots until the chords are right, and then hold it as long as you can.&lt;br /&gt;&lt;br /&gt;   Awesome, right? Well the music builds as you get into position, and then holding it causes it to build even more, so even as you're getting completely tired and want to die, the sound is more beautiful and complex, to take your mind off of it.&lt;br /&gt;   Two weeks later, you have mastered yoga.&lt;br /&gt;&lt;br /&gt;Next up: dolphin bubble games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8275309783068974402?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8275309783068974402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8275309783068974402' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8275309783068974402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8275309783068974402'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/02/followup-post-game-designs.html' title='Followup Post: Game Designs'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-4164044592943219254</id><published>2008-01-23T16:19:00.000-08:00</published><updated>2008-01-23T16:22:36.114-08:00</updated><title type='text'>VR window!</title><content type='html'>My intention isn't actually to just repost other people's blogs here, but this was too great. Thanks Penny Arcade.&lt;br /&gt;&lt;br /&gt;Johnny Lee does a lot of other stuff with the Wii remotes, like a touchscreen without a toucher which was pretty neat, but this one is truly fantastic. Johnny Lee, you are a game UI innovation super hero. Or... GUISH for short.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Jd3-eiid-Uw&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Jd3-eiid-Uw&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-4164044592943219254?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/4164044592943219254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=4164044592943219254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4164044592943219254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4164044592943219254'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/01/vr-window.html' title='VR window!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-1609050383469495487</id><published>2008-01-22T10:49:00.000-08:00</published><updated>2008-01-22T10:52:00.733-08:00</updated><title type='text'>Whoa. Dolphin.</title><content type='html'>Saw this on cute overload originally. I am amazed.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TMCf7SNUb-Q&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TMCf7SNUb-Q&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-1609050383469495487?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/1609050383469495487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=1609050383469495487' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1609050383469495487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1609050383469495487'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/01/whoa-dolphin.html' title='Whoa. Dolphin.'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-1050462932621110008</id><published>2008-01-08T00:43:00.000-08:00</published><updated>2008-01-08T00:49:58.586-08:00</updated><title type='text'>The 50 Questions Responses</title><content type='html'>It's not 100% funny, but I think I managed more than 75% comedy here. Lemme know what you think.&lt;br /&gt;&lt;br /&gt;-s&lt;br /&gt;&lt;br /&gt;Do you have a personality? Let's find out. Fill out and pass along to your friends. Be HONEST!&lt;br /&gt;&lt;br /&gt;1. First name?&lt;br /&gt;&lt;br /&gt;Klunterfjeld of Gaul. It rarely fits on the SAT forms.&lt;br /&gt;&lt;br /&gt;2. Where were you born?&lt;br /&gt;&lt;br /&gt;   Reykjavik, Ohio&lt;br /&gt;&lt;br /&gt;3. Height?&lt;br /&gt;&lt;br /&gt;   6'3"&lt;br /&gt;&lt;br /&gt;4. Would you punch a baby in the face – hard, but non-fatally – if it ensured ten straight years of peace on earth?&lt;br /&gt;&lt;br /&gt;   I would punch that baby twice.&lt;br /&gt;&lt;br /&gt;5. Eye color?&lt;br /&gt;&lt;br /&gt;   Grey-blue, like the Sargasso Sea on a cold day, but with a corona of yellow, reminiscent of the halo over the head of God.&lt;br /&gt;&lt;br /&gt;6. Single or married?&lt;br /&gt;&lt;br /&gt;   Ecclesiastically speaking, neither.&lt;br /&gt;&lt;br /&gt;7. What is your job?&lt;br /&gt;&lt;br /&gt;   I wear many hats, ranging from the fur-lined cold-hazard mask of a licensed baby-seal clubber to the woven-straw variety typified by a no-ambition country bumpkin. Most of my time, however, is spent under a tri-cornered pirate hat, which I wear while on infiltration missions, as I am a ninja.&lt;br /&gt;&lt;br /&gt;8. What's the most dangerous thing you've ever done on the toilet?&lt;br /&gt;&lt;br /&gt;   Murdered myself. Unless you mean dangerous for the most number of people, and then... no, it's the same.&lt;br /&gt;&lt;br /&gt;9. College?&lt;br /&gt;&lt;br /&gt;   No thanks, I already have three, I don't know what I'd do with another.&lt;br /&gt;&lt;br /&gt;10. High school?&lt;br /&gt;&lt;br /&gt;   I'd rather high five.&lt;br /&gt;&lt;br /&gt;11. Coke or Pepsi?&lt;br /&gt;&lt;br /&gt;   Coke tastes like ginger to me, and I don't like ginger. To be fair, Pepsi tastes like syrup to me, and syrup isn't much better. I'll go with secret option C: Mountain Dew, which tastes like neither rocky outcroppings nor morning condensation, but somehow, it works.&lt;br /&gt;&lt;br /&gt;12. If your worst enemy was on fire across the street, and you had a bucket of water, would you be like, "Is my worst enemy testing me with this scenario? He really should have thought this through, because my hobbies happen to include collecting buckets of water, and this one's a keeper."&lt;br /&gt;&lt;br /&gt;   Yes. How did you know? Although you'd have to replace "bucket of water" with "jar of formaldehyde", and "my worst enemy" with "this rampaging elephant", and "testing me" with "about to have the time of his life." Other than that, though, dead on. Spooky.&lt;br /&gt;&lt;br /&gt;13. Vanilla or chocolate?&lt;br /&gt;&lt;br /&gt;   Whatever you have more of, I'm not picky. Unless this is asking how I prefer my men, and then I'm going to have to go with "mis-categorized, specifically regarding gender". I like women!&lt;br /&gt;&lt;br /&gt;14. McDonald's or Burger King?&lt;br /&gt;&lt;br /&gt;   If we're talking Big Mac vs. Whopper, then I have to go Big Mac. If it's McFish vs. the now-retired BK Whaler, then I'm going to have to side with innocent political incorrectness and choose the Whaler. If we're talking about who I'd rather pay money to, then I have to root for the underdog: Burger King. And if we're talking chicken nuggets, then I choose McDonalds for the crispy golden fried shell as well as for the madly delicious sweet-and sour sauce. All this is assuming there's no Wendy's around.&lt;br /&gt;&lt;br /&gt;15. Starbucks or Coffee Bean?&lt;br /&gt;&lt;br /&gt;   Ahh, the existential debate between the brand and the product. Without a coffee bean, could there be a starbucks at all? Without starbucks, would the bean enjoy its grand stature at the top of the morning elixir pyramid? Can we even pit one against the other, for there must undoubtedly be worse and better beans than those proffered at starbucks? It's a classic chicken and egg debate, for one without the other is, as Chaucer put it, hold on, lemme google it... Oh. There's actually a place called "The Coffee Bean." Huh. Nevermind, I guess. I don't really drink coffee anyway.&lt;br /&gt;&lt;br /&gt;16. If a woman needs a man like a fish needs a bicycle, does that make tandem bicycles the homosexuals of pedal-powered transportation? It would explain the baskets and streamers, plus all of the gentrified city neighborhoods lined with tandem-bike bars and leather shops.&lt;br /&gt;&lt;br /&gt;   ...Yes, technically.&lt;br /&gt;&lt;br /&gt;17. First crush?&lt;br /&gt;&lt;br /&gt;   No thanks, I've already had mine.&lt;br /&gt;&lt;br /&gt;18. First kiss?&lt;br /&gt;&lt;br /&gt;   Too late again! Wow, are you ever late to THIS party!&lt;br /&gt;&lt;br /&gt;19. First BF or GF?&lt;br /&gt;&lt;br /&gt;   Ok Joe, you can be my first boyfriend. No hanky panky, though, I won't put out until we're married.&lt;br /&gt;&lt;br /&gt;20. What's the biggest thing you've ever put in your mouth?&lt;br /&gt;&lt;br /&gt;   The state of Ohio.&lt;br /&gt;&lt;br /&gt;21. Lefty or righty?&lt;br /&gt;&lt;br /&gt;   I'm fascinated that you put lefty first. Perhaps signalling some deeply-seated, perhaps frequently restrained tendency towards left-handedness. Maybe even a tendency towards sexual promiscuity, for as we all know, righty equals tighty, but lefty is loosey. On an unrelated note, righty.&lt;br /&gt;&lt;br /&gt;22. Best physical feature?&lt;br /&gt;&lt;br /&gt;   The pyramids at Giza. Spectacular.&lt;br /&gt;&lt;br /&gt;23. Best sport?&lt;br /&gt;&lt;br /&gt;   Musk Ox. Perhaps the most dangerous game of all.&lt;br /&gt;&lt;br /&gt;24. Brain or jock?&lt;br /&gt;&lt;br /&gt;   Hard to pick, because they have to work to share the same blood supply, but I like to root for the brain because it has to fight gravity for its oxygen. Then again, they both tend to fight gravity.&lt;br /&gt;&lt;br /&gt;25. Is George W. Bush a great man? Or a great president? Choose only one or two.&lt;br /&gt;&lt;br /&gt;   No. And no. And I'm going to go with #1: "What is your first name?" I like it better than #2: "Where were you born."&lt;br /&gt;&lt;br /&gt;26. Favorite author?&lt;br /&gt;&lt;br /&gt;   I've never had a favorite author, but I have had several strong author-figures in my life. Jesus, for one. Mickey Mantle another. I'm not entirely sure either wrote any books, but it sure seems like they did, right?&lt;br /&gt;&lt;br /&gt;27. Do you think we'd all like our feet so much if we called them by the function they perform – shoe rapists?&lt;br /&gt;&lt;br /&gt;   Aren't the feet just barely sentient, unwitting participants? Is it not NOT the feet, but our very selves who indulge in such monstrosities?&lt;br /&gt;&lt;br /&gt;28. Favorite section of the bookstore?&lt;br /&gt;&lt;br /&gt;   The bathroom. I owe the bookstore bathroom much.&lt;br /&gt;&lt;br /&gt;29. Favorite movie quote?&lt;br /&gt;&lt;br /&gt;   "Oh, it's you."&lt;br /&gt;&lt;br /&gt;30. The 2011 Academy Award for Best Picture will go to a movie called what?&lt;br /&gt;&lt;br /&gt;   Man among Men: The Often-Told Story of Klunterfjeld&lt;br /&gt;&lt;br /&gt;31. Coffee or tea?&lt;br /&gt;&lt;br /&gt;   Tea.&lt;br /&gt;&lt;br /&gt;32: TV or online videos?&lt;br /&gt;&lt;br /&gt;   TV shows dedicated to showing online videos. I hate clicking.&lt;br /&gt;&lt;br /&gt;33. Best use of absence? To make the heart grow fonder? Or to create attention-starved children who eventually seek personal validation via the entertainment industry and crack us up weekly on whip-smart sitcoms?&lt;br /&gt;&lt;br /&gt;   The latter, but only if they're the hot girls from friends.&lt;br /&gt;&lt;br /&gt;34. Jamaica or Hawaii?&lt;br /&gt;&lt;br /&gt;   Is it just me, or do those words both have just an impossibly high ratio of vowels to work length? Is that how we determine the value of our island getaways? Would a place called Aaaeololeiiiaiae be the most popular tourist destination on Earth? Have I ever even been to either of these places? NO TO ALL QUESTIONS!&lt;br /&gt;&lt;br /&gt;35. What are the odds that Google will be assassinated by an out-of-work reference librarian? I say 2-to-1.&lt;br /&gt;&lt;br /&gt;   I'll take those odds, assuming we're talking about the out-of-work reference librarian I think we're talking about, because she is currently being held hostage in my basement. The real puzzle? I DON'T HAVE A BASEMENT.&lt;br /&gt;&lt;br /&gt;36. Bananas or non-bananas?&lt;br /&gt;&lt;br /&gt;   Actually, I'm going to have to go with Anti-bananas. Although, I once ate a banana and an anti-banana at the same time, in a poorly planned suicide attempt. Turns out I really do have intestines of steel, and it just made me have to go to the bathroom a few minutes later.&lt;br /&gt;&lt;br /&gt;37. Hotel, motel or Holiday Inn? Say what?&lt;br /&gt;&lt;br /&gt;   Hotel. And I can't think of a good reason not to, so sure. "What?"&lt;br /&gt;&lt;br /&gt;38. Best college mascot?&lt;br /&gt;&lt;br /&gt;   Grainy and Corny, the Ohio Agricultural College's twin mascots between the years 1804 and 1807. They were later accidentally threshed.&lt;br /&gt;&lt;br /&gt;39. Favorite part of the world that ends in –potamia?&lt;br /&gt;&lt;br /&gt;   Hippopotamia.&lt;br /&gt;&lt;br /&gt;40. Do you think anyone has ever said, "Carl, we will always have Canada." Then Carl says, "Damn you, Ellen, it wasn't Canada, it was us. We were alive, just for a moment of time, in Winnipeg."&lt;br /&gt;&lt;br /&gt;   I think it's probably inevitable by now. I can send this to someone named Carl. That could improve the odds.&lt;br /&gt;&lt;br /&gt;41: Best qualification for a dog walker?&lt;br /&gt;&lt;br /&gt;   Not a cat, or quantitatively cat-like.&lt;br /&gt;&lt;br /&gt;42: Fastest athlete on earth?&lt;br /&gt;&lt;br /&gt;   Flipper. Birds and sailfish don't count, right? 'Cause of the whole ganglia thing? Athlete is a strictly mammalian designation?&lt;br /&gt;&lt;br /&gt;43: What is the best use of physics? To create modern conveniences? Or to explain the laws of the universe? There is no wrong answer, but there are three right answers, and one of them, when spoken aloud, opens a portal to a nether-dimension, but it's not much of a nether-dimension, it's kind of the Wheaton, Maryland of nether-dimensions. There's probably a Sbarro there, and not much else.&lt;br /&gt;&lt;br /&gt;   It's actually a Shakey's Pizza. Turns out they have pretty lax franchising requirements.&lt;br /&gt;&lt;br /&gt;44: Favorite SNL sketch?&lt;br /&gt;&lt;br /&gt;   Cork-soakers.&lt;br /&gt;&lt;br /&gt;45: Am I the only person in America who would watch a TV show called "My Husband, Wife and Kids"? Who else needs to see this happen? I see a John Laroquette-type as the Husband.&lt;br /&gt;&lt;br /&gt;   Wait, who is the "I" in that title? I'm afraid I'm going to need to see a pilot or script of some sort before I agree to anything.&lt;br /&gt;&lt;br /&gt;46: Porno or overactive imagination? (Note: Your overactive imagination can include a wa-wa guitar.)&lt;br /&gt;&lt;br /&gt;   I have combined the two. It is... bliss...&lt;br /&gt;&lt;br /&gt;47: Simpsons from the 1990s or South Park right now?&lt;br /&gt;&lt;br /&gt;   Simpsons. South Park can go to hell. For no good reason, I just felt like taking a stand on this one.&lt;br /&gt;&lt;br /&gt;48: Laughter or the best medicine as prescribed by your medically-trained doctor?&lt;br /&gt;&lt;br /&gt;   As a doctor, I cannot in good conscience prescribe laughter for anything that isn't complete bullshit to begin with. Except, well, as it turns out, laughter clears up most cases of typhoid fever. I can't explain that one. Exception that proves the rule, I guess.&lt;br /&gt;&lt;br /&gt;49: Do you like your politicians scandalous or foible-filled?&lt;br /&gt;&lt;br /&gt;   I was about to say "foible-filled" because we could say they're "foiblicious" but then I realized that "scandalicious" is actually way better, so now I'm undecided. Can we just get a few that are honest instead? Honestastic maybe?&lt;br /&gt;&lt;br /&gt;50: What would make you happier? Knowing there is a heaven? Or knowing there is a fun slide that leads from your front door to an ice cream parlor. Now keep in mind, with the fun slide, you have to provide your own sliding sack. So there are some things to consider here.&lt;br /&gt;&lt;br /&gt;   I'm often told that in heaven, sliding sacks are provided free of charge, and that every road is in fact a fun slide to an ice cream parlor. So as long as I get to go there but Jimmy Lawrence from 4th grade, who was a complete douchebag, and yes, I'm still mad about that, Jimmy, does not, then I'll go with heaven.&lt;br /&gt;&lt;br /&gt;   Pants!&lt;br /&gt;&lt;br /&gt;Congratulations! You have a personality. Copy, paste and pass along to friends!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-1050462932621110008?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/1050462932621110008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=1050462932621110008' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1050462932621110008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1050462932621110008'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/01/50-questions-responses.html' title='The 50 Questions Responses'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-3467570563884436362</id><published>2008-01-08T00:39:00.001-08:00</published><updated>2008-01-08T00:42:02.399-08:00</updated><title type='text'>This Year Is Going Great</title><content type='html'>Not amazing, but surprisingly well. Things are collapsing all around me, sure, but I was at the doctor's office, and he said I wasn't dying. Yippee!&lt;br /&gt;&lt;br /&gt;Also, I wrote 2008 for all the dates on the forms. I usually make it to April without getting the year right. So... bonus.&lt;br /&gt;&lt;br /&gt;Joe Donatelli is a friend of mine, and a super funny guy. He made a chain letter personality friends list, and posted it to his website joedonatelli.com. Fill it out and send it my way. I will not make fun of you. Hmm, maybe I should post mine. That'd be good for a blog entry, I guess...&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-3467570563884436362?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/3467570563884436362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=3467570563884436362' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3467570563884436362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3467570563884436362'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/01/this-year-is-going-great.html' title='This Year Is Going Great'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2641435946757453991</id><published>2008-01-03T17:49:00.001-08:00</published><updated>2008-01-03T17:57:02.116-08:00</updated><title type='text'>Metroid Prime 3 = Rockin'</title><content type='html'>I have a review for Metroid Prime 2 in my "incomplete posts" file here. I felt so bad about all the awful things I wanted to say about it. Metroid Prime was soo good. Sooo, even, maybe.&lt;br /&gt;&lt;br /&gt;But MP2 was a pile of crap, breaking all the good things in its predecessor with poor poor design choices. Anyway, those days are gone now, because Metroid Prime 3 has come out, and everything is better.&lt;br /&gt;&lt;br /&gt;It is great in all the ways that the first was great, it is great in all the ways that the second was bad, heck, it's great in all the ways Halo 3 was bad. It even made me feel better about my Wii purchase, which had not been touched since my grandmother beat me at Wii bowling. Luckily, this one makes her a little motion-sick. Thanks MP3!&lt;br /&gt;&lt;br /&gt;Best of all, MP3 starts neat and gets neater all the way through. So, it gets a 5.5 out of 5 on the official Neat-o-Meter. (The extra one is for pretty much picking up where the first game left off. It's as if #2 never even happened! Sorta like Lord of the Rings! Whee!!!)&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2641435946757453991?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2641435946757453991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2641435946757453991' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2641435946757453991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2641435946757453991'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/01/metroid-prime-3-rockin.html' title='Metroid Prime 3 = Rockin&apos;'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-5570194513626397043</id><published>2008-01-03T17:44:00.001-08:00</published><updated>2008-01-03T17:49:12.146-08:00</updated><title type='text'>Buy this book</title><content type='html'>I was gifted this book by my lovely girlfriend, and after less than 6 pages I was hooked.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Lucys-Raised-Wolves-Vintage-Contemporaries/dp/0307276678/ref=ed_oe_p"&gt;&lt;i&gt;St. Lucy's Home for Girls Raised By Wolves&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You will not regret it. It may be more sad than good, but it is very very good. Karen Russell gets 5.5 out of 5 high-fives. (She gets an extra one for being the same age as me.)&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-5570194513626397043?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/5570194513626397043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=5570194513626397043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5570194513626397043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5570194513626397043'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/01/buy-this-book.html' title='Buy this book'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-6802118296062663160</id><published>2008-01-03T17:38:00.000-08:00</published><updated>2008-01-03T17:43:24.324-08:00</updated><title type='text'>Happy New Year 2K8</title><content type='html'>So, umm, yes. New year. I may have put off blogging for... 4 months. That &lt;i&gt;may&lt;/i&gt; have happened. And all of that despite some cool things happening. Most of which I don't intend to talk about.&lt;br /&gt;&lt;br /&gt;What I will say is that I did national novel writing month. That was completely awesome, and I finished book 2 of the eventual 4 or 5 book series. Luckily, book 2 is about 80,000 times better than book 1 was, which makes the next few books much more likely. So woohoo!&lt;br /&gt;&lt;br /&gt;New Year's Resolutions:&lt;br /&gt;Blog more.&lt;br /&gt;Write more.&lt;br /&gt;Edit more.&lt;br /&gt;Finish the flash game.&lt;br /&gt;Make 2 million dollars somehow. Possibly through hugs.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-6802118296062663160?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/6802118296062663160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=6802118296062663160' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/6802118296062663160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/6802118296062663160'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2008/01/happy-new-year-2k8.html' title='Happy New Year 2K8'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8705440885483065487</id><published>2007-08-23T14:33:00.001-07:00</published><updated>2007-08-23T14:33:57.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tongue twister'/><category scheme='http://www.blogger.com/atom/ns#' term='language'/><title type='text'>New Tongue Twister</title><content type='html'>Traffic Attractant.&lt;br /&gt;&lt;br /&gt;Try it, I dare you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8705440885483065487?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8705440885483065487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8705440885483065487' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8705440885483065487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8705440885483065487'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/08/new-tongue-twister.html' title='New Tongue Twister'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-7158495412658798779</id><published>2007-08-03T13:07:00.000-07:00</published><updated>2007-08-03T13:09:01.831-07:00</updated><title type='text'>Holy crap, it's the 3rd of august!</title><content type='html'>It's been a whole month, I know. Sorry about that. Things have been pretty busy, as I've been looking for new jobs lately. Largely game related and production related. Hopefully it'll work out, and I'll be doing something new in a couple of weeks.&lt;br /&gt;&lt;br /&gt;Wish me luck,&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-7158495412658798779?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/7158495412658798779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=7158495412658798779' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7158495412658798779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7158495412658798779'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/08/holy-crap-its-3rd-of-august.html' title='Holy crap, it&apos;s the 3rd of august!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2677308975956525243</id><published>2007-07-03T13:54:00.000-07:00</published><updated>2007-07-03T13:55:57.953-07:00</updated><title type='text'>Happy 3rd of July!</title><content type='html'>I've christened today "Last Day of British Stewardship Day". &lt;br /&gt;&lt;br /&gt;Stewardship might not be the right word, though, so feel free to replace it with overlordship, controllership, or any other ship-related word.&lt;br /&gt;&lt;br /&gt;Also, enjoy it. It's the last day before we have to fend for ourselves for the whole rest of the year.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2677308975956525243?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2677308975956525243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2677308975956525243' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2677308975956525243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2677308975956525243'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/07/happy-3rd-of-july.html' title='Happy 3rd of July!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-5911200365275857421</id><published>2007-06-16T19:28:00.000-07:00</published><updated>2007-06-16T19:30:03.111-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Homebrew Quotes'/><title type='text'>From the Homebrew Quotes Division</title><content type='html'>"It's not the size of the bug in the code, it's the size of the code with the bug."&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-5911200365275857421?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/5911200365275857421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=5911200365275857421' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5911200365275857421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5911200365275857421'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/06/from-homebrew-quotes-division.html' title='From the Homebrew Quotes Division'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8771140063005956170</id><published>2007-05-31T19:12:00.000-07:00</published><updated>2007-05-31T19:16:10.012-07:00</updated><title type='text'>Penicillin!!!</title><content type='html'>Script Frenzy is a month-long script-writing activity. 20,000 words, one movie or play script, 800 cans of mountain dew.&lt;br /&gt;&lt;br /&gt;I will be writing a zombie movie starring oranges. I'm calling it &lt;span style="font-style:italic;"&gt;Penicillin!!!&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Stay tuned - I'll be posting the whole thing here as it comes together.&lt;br /&gt;&lt;br /&gt;No promises of quality, though. I have no intention of making a live-action movie about oranges that isn't really, really, really bad.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8771140063005956170?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8771140063005956170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8771140063005956170' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8771140063005956170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8771140063005956170'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/05/penicillin.html' title='Penicillin!!!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8161966248222343051</id><published>2007-05-31T19:11:00.001-07:00</published><updated>2007-05-31T19:12:33.496-07:00</updated><title type='text'>Script Frenzy</title><content type='html'>Get in a frenzy!!!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/www.scriptfrenzy.org"&gt;www.scriptfrenzy.org&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;I AM!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8161966248222343051?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8161966248222343051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8161966248222343051' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8161966248222343051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8161966248222343051'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/05/script-frenzy.html' title='Script Frenzy'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-114087613488508504</id><published>2007-05-18T16:17:00.000-07:00</published><updated>2007-05-18T16:18:56.070-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ytmnd'/><title type='text'>Thanks YTMND!</title><content type='html'>&lt;a href="http://carolneverworehersafetygoggles.ytmnd.com/"&gt;Click Here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is among the funniest things I've ever seen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-114087613488508504?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/114087613488508504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=114087613488508504' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/114087613488508504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/114087613488508504'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/05/thanks-ytmnd.html' title='Thanks YTMND!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-3237227410578701789</id><published>2007-05-18T12:19:00.000-07:00</published><updated>2007-05-18T12:21:09.764-07:00</updated><title type='text'>Hand Stand Land</title><content type='html'>I might edit this later, but I wanted to make sure I didn't forget until then.&lt;br /&gt;&lt;br /&gt;Hand Stand Land: The only theme park to combine rhyming and physical activity in a fun and highly absorbent package.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-3237227410578701789?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/3237227410578701789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=3237227410578701789' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3237227410578701789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3237227410578701789'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/05/hand-stand-land.html' title='Hand Stand Land'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-4575573069414745988</id><published>2007-05-18T10:37:00.000-07:00</published><updated>2008-11-13T04:03:37.102-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='google'/><category scheme='http://www.blogger.com/atom/ns#' term='wth?'/><category scheme='http://www.blogger.com/atom/ns#' term='incongruency'/><title type='text'>Google! What the hell??!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Rb9R1lGvcgA/Rk3kwu2jXtI/AAAAAAAAAAo/k3B3eMFUjGs/s1600-h/strange.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_Rb9R1lGvcgA/Rk3kwu2jXtI/AAAAAAAAAAo/k3B3eMFUjGs/s320/strange.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5065956681723371218" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-4575573069414745988?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/4575573069414745988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=4575573069414745988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4575573069414745988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4575573069414745988'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/05/google-what-hell.html' title='Google! What the hell??!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Rb9R1lGvcgA/Rk3kwu2jXtI/AAAAAAAAAAo/k3B3eMFUjGs/s72-c/strange.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8792496045536216593</id><published>2007-05-17T16:06:00.000-07:00</published><updated>2007-05-17T16:09:46.403-07:00</updated><title type='text'>Hmm? Fungafoidal?</title><content type='html'>One or two of the zero people who read my blog might be wondering what's up with the previous post. Well, I'm making a game, and we're seriously considering calling it Fungafoidal.&lt;br /&gt;&lt;br /&gt;Partially because it's fun to say, and partially because before this blog there were ZERO occurrences of the word on Google.&lt;br /&gt;&lt;br /&gt;Well. For now.&lt;br /&gt;&lt;br /&gt;Anyway, it's sort of like... ummm... bejeweled... plus explosions... and circles.&lt;br /&gt;&lt;br /&gt;That's pretty much what we've got so far. Except that it's actually going to be completely awesome. It'll always have that many ellipses, though. And the word "umm" will undoubtedly feature prominently.&lt;br /&gt;&lt;br /&gt;Stay tuned for more. I'll link a testable soon(ish).&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8792496045536216593?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8792496045536216593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8792496045536216593' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8792496045536216593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8792496045536216593'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/05/hmm-fungafoidal.html' title='Hmm? Fungafoidal?'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2938610161705778570</id><published>2007-05-17T16:00:00.000-07:00</published><updated>2007-05-17T16:02:07.944-07:00</updated><title type='text'>Fungafoidal</title><content type='html'>adj. of or pertaining to a fungus or fungi. fun-guh-foy-doll.&lt;br /&gt;The funguses exploded in a fungafoidal manner.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2938610161705778570?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2938610161705778570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2938610161705778570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2938610161705778570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2938610161705778570'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/05/fungafoidal.html' title='Fungafoidal'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-3331202241681630345</id><published>2007-04-01T12:12:00.000-07:00</published><updated>2007-04-01T12:13:59.093-07:00</updated><title type='text'>Happy April Fools Day!</title><content type='html'>Today is April 1st, the internet's oldest, greatest holiday.&lt;br /&gt;&lt;br /&gt;Don't believe anything you read online today, except for this blog, and this:&lt;br /&gt;http://www.thinkgeek.com/stuff/41/wiihelm.shtml&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-3331202241681630345?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/3331202241681630345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=3331202241681630345' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3331202241681630345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3331202241681630345'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/04/happy-april-fools-day.html' title='Happy April Fools Day!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-6777567509464141279</id><published>2007-03-19T19:41:00.000-07:00</published><updated>2007-03-19T19:52:49.538-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wax philosophical'/><category scheme='http://www.blogger.com/atom/ns#' term='metablog'/><category scheme='http://www.blogger.com/atom/ns#' term='incongruency'/><title type='text'>I Read Blogs Backwards</title><content type='html'>Do you do this?&lt;br /&gt;&lt;br /&gt;I suppose it's the nature of blogs to be a bit out of order. When someone recommends a blog they're not suggesting you read everything up to the point where they decided it was good enough to pass on, they want you to read the one thing they found hilarious or poignant, and share the experience. Sometimes it's good enough that you go back and read the whole blog. Example: waiterrant.net&lt;br /&gt;&lt;br /&gt;But I don't hit the "first" button and start reading - I read from exactly where they are at this moment, and then the previous moment, and then the one before that. Pretty soon I'll be looking at their first post, and think "hey, what an interesting concept for a blog, I wonder how it turns out... WAIT! I already know!" And I also already know that everything works out at the end. Because I have &lt;i&gt;foreseen it&lt;/i&gt;, you know, literally.&lt;br /&gt;&lt;br /&gt;The thing about reading the end of the blog first is this: blogs don't tend to be about being happy. Most people don't think to themselves "wow, I am so content right now I could bitch about it to the internet for hours!". But there's really only two directions one can go, unless you're maddox and somehow remain fastidiously cynical for decades at a time. Things either get better, or they get worse.&lt;br /&gt;&lt;br /&gt;And therein lies the beauty of the backwards blog. If things are getting better, you can read the reverse-tailspin, until you get to that initial moment where things were just so crappy that this person (whom you now share this powerful literary connection with) looked around at their empty apartment and realized that the only person they had to talk to was a few million complete strangers. Then you click on that "latest post" button, and read about their book deal, their new job, their significantly attractive other, and your own crap is suddenly just a little easier to take.&lt;br /&gt;&lt;br /&gt;If it's getting worse? Well, then you just don't click that "latest post" button. And hey, check back in a few months - there'll be a different story then with a completely different ending. That's just the way these things work.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-6777567509464141279?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/6777567509464141279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=6777567509464141279' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/6777567509464141279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/6777567509464141279'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/03/i-read-blogs-backwards.html' title='I Read Blogs Backwards'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8614923560215626576</id><published>2007-03-19T19:24:00.000-07:00</published><updated>2007-03-19T19:53:10.927-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mookie'/><category scheme='http://www.blogger.com/atom/ns#' term='ladyfriend'/><category scheme='http://www.blogger.com/atom/ns#' term='metablog'/><title type='text'>Whew, Been a While...</title><content type='html'>Sorry about that. Been busy with side projects and work. I interviewed for a new job, and although it went very well, I haven't heard back yet. Turns out it's tough to blog when you're staring at your computer screen waiting for the inbox to update.&lt;br /&gt;&lt;br /&gt;Then I started playing this game called Fall of Nations. Don't play it - you just click a button every 15 minutes, and if you forget to click, someone else will click for you. It's more complicated than that... well, a bit more complicated, but that's what most of my time playing it has been like so far.&lt;br /&gt;&lt;br /&gt;The GF is in town this week, driving down from San Francisco to take my kitty away. It might be her kitty, technically, but in California, once you start paying for something, it turns into yours. And if it sits on your lap and purrs for hours, well, how can you break up such a wholesome picture?&lt;br /&gt;&lt;br /&gt;But apparently she misses her kitty too. And her roommate has a fear of cats, and since Mookie here is less a cat than a malnourished cow, she's probably the perfect "starter-cat".&lt;br /&gt;&lt;br /&gt;I have more to say, but I'll put it in a different post.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8614923560215626576?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8614923560215626576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8614923560215626576' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8614923560215626576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8614923560215626576'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/03/whew-been-while.html' title='Whew, Been a While...'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-1262038152887548560</id><published>2007-02-26T13:59:00.000-08:00</published><updated>2007-02-26T14:10:14.569-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='please'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='inevitable'/><category scheme='http://www.blogger.com/atom/ns#' term='3-ply'/><title type='text'>I Didn't Watch the Oscars</title><content type='html'>I didn't watch the Oscars, and I'm ok with that.&lt;br /&gt;&lt;br /&gt;Call me old-fashioned, but awards ceremonies seem like the kind of thing that should only matter to those people who are potential winners of the award. It's something to look forward to, to aspire to. For the rest of us, it's really, really, ridiculously rich people patting each other on the back. Is that so important to you that you have to spend 4 hours watching it? I mean, it's no Lost marathon. It's not even a Dougie Howser marathon.&lt;br /&gt;&lt;br /&gt;I'm an Eagle Scout. When I had my awards ceremony, meeting other new Eagle Scouts from around the state, I didn't expect to see anyone but other Scouts and their families. I didn't expect it to be televised (despite the fact that these people would likely be doctors, lawyers, and businessmen someday), and I didn't expect anyone to place bets on who would win the "best project of the year" award. That, to me, just seems a little silly.&lt;br /&gt;&lt;br /&gt;That said, there are some nice headlines coming out of it all. For example, it seems that Martin Scorsese is finally being recognized for decades of great movies. It's about time. He should have won the year that Clint Eastwood won for Million Dollar Baby. I'm pretty sure that a one-armed doxen (weiner dog) with massive brain injuries could have won an award for a movie based on that screenplay. My God, it's perfect: the crux of the plot is a female Rocky who is senselessly, permanently, debilitatingly injured, and then killing herself! That, my friends, is the 3-ply of cinema.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-1262038152887548560?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/1262038152887548560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=1262038152887548560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1262038152887548560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/1262038152887548560'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/02/i-didnt-watch-oscars.html' title='I Didn&apos;t Watch the Oscars'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-4971184406606366237</id><published>2007-02-23T16:44:00.000-08:00</published><updated>2007-02-23T16:48:32.721-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ytmnd'/><category scheme='http://www.blogger.com/atom/ns#' term='3-ply'/><title type='text'>Remarkably Concise Criticism</title><content type='html'>I'm not a huge fan of the show The Office.&lt;br /&gt;&lt;br /&gt;It's funny, I'll admit, but seriously people, the single camera concept only has one thing going for it: it's cheap. Am I the only one who's getting tired of shifting back and forth and zooming around? This is not edgy, chic camera direction, it is a lack of good camera direction.&lt;br /&gt;&lt;br /&gt;Anyway, here's what got me on this topic:&lt;br /&gt;I've got to agree with Dwight on this one. &lt;a href="http://battlestar-galactica.ytmnd.com/"&gt;Battlestar Galactica is pretty 3-ply.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-4971184406606366237?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/4971184406606366237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=4971184406606366237' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4971184406606366237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4971184406606366237'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/02/remarkably-concise-criticism.html' title='Remarkably Concise Criticism'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-5479696163285140511</id><published>2007-02-21T16:54:00.000-08:00</published><updated>2007-02-23T16:44:25.716-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sick'/><category scheme='http://www.blogger.com/atom/ns#' term='metablog'/><title type='text'>I'm Pretty Freakin' Sick</title><content type='html'>I've been ill for 3.5 days now, and it's getting less and less fun by the day.&lt;br /&gt;&lt;br /&gt;The worst part, though, is how stupid it's making me. I honestly couldn't add two numbers in my head now if my life depended on it. I've clicked on the link to my own blog 6 times so far today, and each time, I &lt;i&gt;completely expected something to be there&lt;/i&gt;. So this is for next time. Next time, there will totally be a new post for me to read.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-5479696163285140511?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/5479696163285140511/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=5479696163285140511' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5479696163285140511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5479696163285140511'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/02/im-pretty-freakin-sick.html' title='I&apos;m Pretty Freakin&apos; Sick'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8570830070245556466</id><published>2007-02-20T13:40:00.000-08:00</published><updated>2008-11-13T04:03:38.339-08:00</updated><title type='text'>in case you were wondering</title><content type='html'>In case you were wondering what I look like.&lt;br /&gt;&lt;br /&gt;This is much closer than anything I could ever draw for myself.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Rb9R1lGvcgA/RdtrIyEb30I/AAAAAAAAAAM/4St_5K6N5iQ/s1600-h/m%26m-me.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_Rb9R1lGvcgA/RdtrIyEb30I/AAAAAAAAAAM/4St_5K6N5iQ/s320/m%26m-me.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5033734807140163394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Although I should note that sometimes, I wear a hat.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Rb9R1lGvcgA/RdtrUyEb31I/AAAAAAAAAAU/ORIBOl9pSgM/s1600-h/m%26m-w-hat.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_Rb9R1lGvcgA/RdtrUyEb31I/AAAAAAAAAAU/ORIBOl9pSgM/s320/m%26m-w-hat.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5033735013298593618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;images courtesy http://www.becomeanmm.com , which, disappointingly, does not actually turn you into chocolate.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8570830070245556466?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8570830070245556466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8570830070245556466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8570830070245556466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8570830070245556466'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/02/in-case-you-were-wondering.html' title='in case you were wondering'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Rb9R1lGvcgA/RdtrIyEb30I/AAAAAAAAAAM/4St_5K6N5iQ/s72-c/m%26m-me.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-6671302403723115050</id><published>2007-02-14T18:03:00.000-08:00</published><updated>2007-02-25T09:20:44.161-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Metroid Prime 2 Echoes - Reviewed!!!</title><content type='html'>Now that I have a nintendo Wii, I'm going back and playing all the gamecube games I missed along the way. First up, Metroid Prime 2: Echoes.&lt;br /&gt;&lt;br /&gt;Video game review:&lt;br /&gt;Metroid Prime 2: Echoes&lt;br /&gt;&lt;br /&gt;You may have missed the after-credits shocker at the end of Metroid Prime, but nevertheless, if you played the first game, this disappointing sequel is your fault.&lt;br /&gt;&lt;br /&gt;Because I don't like to lay into games right off the bat, let's start off with some things that I like about the game. It's still Samus, and Samus is still pretty darn cool. It's also still Metroid, and Metroid, despite having the kind of music that makes me want to curl up into the fetal position and cry, is pretty darn cool. Puzzle design: excellent. Art: completely sweet. Weapons: a little contrived, but honest to its predecessor and well executed. In fact, almost all of the things that earned Metroid Prime my "Greatest FPS of all Time" award are, in fact, in MP2:E. Which is why it is so painful to say that this sequel is not, at all, the greatest FPS sequel of all time.&lt;br /&gt;&lt;br /&gt;That honor would have to go to Half Life 2, maybe Quake 2, maybe even Time Crisis 2. But now is not the time to be giving out awards to the heroes of bygone days (Hector would sweep the older brother awards); now is the time to severely critique the design of the game I am currently enduring the frustrations of.&lt;br /&gt;&lt;br /&gt;Frustration 1: Difficulty. Difficulty in itself is not something to judge a game on. If it is too hard throughout, it's probably not designed for you. If it's too easy throughout, you are probably not the target audience. Difficulty deserves nothing more than a passing mention by a reviewer, used more to establish their own level of skill in case a reader wants to buy everything a reviewer likes/thinks is just right on the difficulty-meter.&lt;br /&gt;But Echoes, oh Echoes. Echoes has badly designed difficulty. One of the first enemies that you meet in the game is the Lego version of the bugs from Starship Troopers. It is small, it is nearly unable to kill you. It takes 12 shots to kill.&lt;br /&gt;&lt;br /&gt;TWELVE SHOTS.&lt;br /&gt;&lt;br /&gt;This little bug thing takes almost as much damage as a metroid before breathing its last.&lt;br /&gt;&lt;br /&gt;Also, every enemy has learned the magnificent skill of juking the z-targeting. So you get maybe 3 shots in before it's dodged to the left, and you're no longer locked onto it. Juking is not new to the genre. I firmly recall those big guys from Unreal dodging everything I shot at them. Heck, the Cyberdemon walked out of the way when I shot at him. That might have been random, but I missed a LOT. But you know what was different about those games? There was a way to MOVE SIDEWAYS.&lt;br /&gt;&lt;br /&gt;There's a reason why the xbox and ps2 had 2 analog sticks. YOU NEED TWO STICKS TO AIM AT MOVING THINGS. Metroid Prime, realizing that it had but a single stick at its disposal, added the best part of the 3D Zelda games: Z-targeting. Echoes is the evil stepmother of Z-targeting, forcing it to clean the fireplace instead of going to the ball where it could make some handsome prince (me) very happy.&lt;br /&gt;&lt;br /&gt;And I can guess why. It's right there on the main menu screen. Right next to options. It reads "Multiplayer." It is my firm belief that Metroid Prime didn't have multiplayer because of Z-targeting. Where's the fun or skill in clicking faster than your opponent? Echoes doesn't just make the enemies wise to z-targeting either. Targeting itself is ruined. You don't just have to be close to the enemy to lock on, you have to already be on it. And if you're off by the tiniest amount on the y-axis, hitting Z will just mess with your view, with no attempt at all to target something.&lt;br /&gt;&lt;br /&gt;In Prime, I used to be able to walk into a room, hit Z and the fire button a bunch of times, and kill the shriekbats that flew from the ceiling. In Echoes, doing the same thing fires at the floor several times as shriekbats stab me in the face.&lt;br /&gt;&lt;br /&gt;At least multiplayer will be skill-based. But I can't help but think that positioning and strategy would have made multiplayer fun even with z-targeting. Isn't the strategic element what makes rainbow six multiplayer, and gears of war multiplayer so much fun? Meh, I don't even know anymore.&lt;br /&gt;&lt;br /&gt;But enough about that, here's the real problem: built-in-lag.&lt;br /&gt;&lt;br /&gt;Who makes a game where the environment hurts you? Where you have to go stand in a certain spot for a minute and a half to regain your life after every 20-second fight?&lt;br /&gt;&lt;br /&gt;And what the hell made them think that was a good thing to mix with loading-timed doors?&lt;br /&gt;&lt;br /&gt;The doors in Prime were brilliant. There's no visible loading of new areas, because you have to wait for the doors to open. They don't open until the next room is loaded, but it's easy to believe that it's just an old door that needs to charge up some power to move (or something). I loved it.&lt;br /&gt;&lt;br /&gt;But in echoes, while you're waiting, you're losing health. I literally DIED waiting for the door to open, because the door was around the corner from the nearest safe spot, and I didn't want to wait at the health spot, since I was returning to the light world anyway.&lt;br /&gt;&lt;br /&gt;That probably made very little sense unless you've played the game.&lt;br /&gt;&lt;br /&gt;Basically, if you loved Prime, and want to know what the hell was up with that hand thing, then you have to play Echoes. But it should have been called shadows, because it is a pale facsimile of Metroid Prime. Oh man that was clever, I love me.&lt;br /&gt;&lt;br /&gt;Final Score: 2 plys.&lt;br /&gt;Memorable quote: "I'm probably not going to finish this."&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-6671302403723115050?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/6671302403723115050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=6671302403723115050' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/6671302403723115050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/6671302403723115050'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/01/metroid-prime-2-echoes-reviewed.html' title='Metroid Prime 2 Echoes - Reviewed!!!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-2413448225273260854</id><published>2007-02-14T11:17:00.000-08:00</published><updated>2007-02-14T11:51:26.475-08:00</updated><title type='text'>Happy Valentine's Day</title><content type='html'>I've been in one of those serious relationship thingies for a few years now, but before that, I can't help but recall being blindingly single for a good 21 years. (If you can believe anyone whose prose is as devilishly handsome as mine would ever fly solo.)&lt;br /&gt;&lt;br /&gt;In grade school, we did what I have to assume is the standard valentine's day thing: everyone brought valentines for everyone else, and we walked around the room in a circle, putting the Batman valentine in one envelope, the Superman valentine in another envelope, tossing the Venom valentine in the class bully's envelope because he would feel a kind of kinship with a soul-sucking alien, keeping the Hulk valentine for myself because it looked so cool.&lt;br /&gt;&lt;br /&gt;I got zero girlfriends out of this yearly ritual, (maybe because I was thinking of the process as "getting" a girlfriend, and I've since learned that ladies tend not to like getting gotten) and with every passing annum I grew a little more disillusioned with the day celebrating Saint Valentine.&lt;br /&gt;&lt;br /&gt;But despite a general lack of interest in the holiday, I never reached that plateau of loathing that so many other folks seem to. I can actually remember the first time someone told me that they hate Valentine's Day, and I was so taken aback that I stammered "why?" Turns out he was not in immediate possession of a special someone. I told them I didn't either, but not to get any ideas.&lt;br /&gt;&lt;br /&gt;But really, hating V-Day because you're single is like hating Easter because you're an Atheist. (The eggs are pretty, but they're really a lot of work. Just ask that Faberge dude.) Or like hating National Talk Like a Pirate Day because you're a Ninja. It just doesn't make a lot of sense. Wishing that other people didn't care because you don't care is really kind of a bad policy.&lt;br /&gt;&lt;br /&gt;Valentine himself, by the way, was a pretty run-of-the-mill martyr, dating back to 280 BC or so. He restored sight to a blind girl right before being beheaded by the Roman Emperor Claudius. The whole "be my valentine" thing was invented by Chaucer (rhymes with saucer) presumably because he had been gifted a stack of tiny paper hearts by a lady he didn't like, and had concocted a plan to turn them into a much more attractive girlfriend.&lt;br /&gt;&lt;br /&gt;Hmm, this is getting kind of long. I think I'll just wrap it up now.&lt;br /&gt;&lt;br /&gt;So if you're alone today, (as I am - the lady friend is in San Francisco while I languish in LA) don't scowl at everyone who's smiling and burn holes in every paper heart you see. Be like Chaucer instead, and make up a story to get people to like you.&lt;br /&gt;&lt;br /&gt;Err, or, just celebrate love and life and stuff. That's what the day's about.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-2413448225273260854?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/2413448225273260854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=2413448225273260854' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2413448225273260854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/2413448225273260854'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/02/happy-valentines-day.html' title='Happy Valentine&apos;s Day'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8526180701261040954</id><published>2007-02-09T16:47:00.000-08:00</published><updated>2007-02-07T17:18:54.547-08:00</updated><title type='text'>Great News!!!</title><content type='html'>We no longer have to avoid worldwide cataclysms. We &lt;a href="http://science.slashdot.org/article.pl?sid=07/02/09/2214233"&gt;&lt;i&gt;have a backup plan&lt;/i&gt;&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8526180701261040954?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8526180701261040954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8526180701261040954' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8526180701261040954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8526180701261040954'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/02/great-news.html' title='Great News!!!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-5277927530101337088</id><published>2007-02-07T16:07:00.000-08:00</published><updated>2007-02-07T17:18:54.576-08:00</updated><title type='text'>You Wouldn't Like Me When I'm Bored...</title><content type='html'>I'm bored.&lt;br /&gt;&lt;br /&gt;Do you ever get bored? I mean antsy, easily excitable, turning green and making disappointing movies bored?&lt;br /&gt;&lt;br /&gt;I'm bored like that right now. And while I'm not about to freak out and kill the whole town, I am about to write a big long blog post about nothing in particular.&lt;br /&gt;&lt;br /&gt;This time, it's going to be about humor.&lt;br /&gt;&lt;br /&gt;I love puns. They're the purest form of wit. I could spend all day turning phrases and juxtaposing letters.&lt;br /&gt;&lt;br /&gt;Puns, although so easy to revile, help us realize that everything about life is the tiniest fraction away from being hilarious. Language is civilization, and comedy is built into language at its most basic level. Maybe that's why people hate puns so much - it's tough to take yourself seriously when someone's standing there showing you that it's futile. And who doesn't want to take themselves seriously now and again? Especially when civilization is concerned.&lt;br /&gt;&lt;br /&gt;I love double entendres. When I'm in an actual conversation with you, I'm going to interrupt you with another one several times a minute. Why? Well because let's be honest here: if your mom didn't say it last night, it's probably not worth saying.&lt;br /&gt;&lt;br /&gt;Double entendres are really the sirens of the comedy world. They're soooo easy. But as soon as you start to rely on them, BAM! They drag you down into the sea. It's impossible to get away. They cling to your neurons like (aptly named) silly putty. Pretty soon, everything anyone says is being retrofitted in your brain, and when you start laughing they ask what's so funny. You either admit that you've added "in my pants" to their statement about their daughter going off to college, or come up with something on the spot that is not only equally funny, but less terrifically inappropriate. (Hmm, that last one might not have been an accurate example. If anyone can tell me what "in my pants" jokes are called, please do. Hopefully they're not just "jokes". That'd be kind of sad.)&lt;br /&gt;&lt;br /&gt;I love irony. Irony is typing something into your blog, and having the automatic spell-checker tell you that "blog" is not a word. It says "view blog" at the top of the screen! Why isn't there a little red line under &lt;i&gt;that&lt;/i&gt; one? Maybe only large multinational corporations are allowed to use fake words. Maybe it's an oversight. Maybe it's... ironic. "Hmm" is also not a word, even though I find myself saying it frequently, even in text. I'm probably just more reflective than the computer. Probably the anti-glare monitor. (Buh-dum-bum! Man, it is just &lt;i&gt;Raining&lt;/i&gt; puns today!)&lt;br /&gt;&lt;br /&gt;Coincidentally, this is the first time (!) that anyone has ever uploaded the phrase "it is just raining puns" onto the internet. Seriously. &lt;a href="http://www.google.com/search?hl=en&amp;q=%22raining+puns%22&amp;btnG=Search"&gt;Check Google.&lt;/a&gt; I hope you can appreciate the momentousness of this occasion.&lt;br /&gt;&lt;br /&gt;And that's about enough to unbore me for the day. (Unbore: also not a word. Debore maybe? Nope. Oh well.) Catch you all later.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-5277927530101337088?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/5277927530101337088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=5277927530101337088' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5277927530101337088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5277927530101337088'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/02/you-wouldnt-like-me-when-im-bored.html' title='You Wouldn&apos;t Like Me When I&apos;m Bored...'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8297054624522115966</id><published>2007-02-06T13:02:00.000-08:00</published><updated>2007-02-06T16:15:20.439-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inevitable'/><category scheme='http://www.blogger.com/atom/ns#' term='Mod'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>3 projects and counting</title><content type='html'>Ok, here's the deal: I've currently got 3 projects going on.&lt;br /&gt;&lt;br /&gt;I'm still designing the Oblivion Mod. That's going quite well at the moment - only one more main character worth of dialogue, then finishing the maps and putting together the flowchart. That should be about it. I'll post more when it's done. If someone out there wants to actually build the thing, drop me a line.&lt;br /&gt;&lt;br /&gt;Project 2 is what I like to call "Evil Katamari Damacy." I always felt that it was kind of cruel the way you just swept up cute animals, children, and whole cities in that game, so I'm working on an asteroid version of that, except you're supposed to feel pretty bad about consuming planets full of people. Also it has the space thing going for it, so that's a plus. &lt;a href="http://rkk1976.blogspot.com/2006/08/i-hate-space-and-you-should-too.html"&gt;Everyone loves space.&lt;/a&gt; Hopefully this guy I know from college will be interested in helping build it. It's 3D and a largely gravity-based game, so I could definitely use some help.&lt;br /&gt;&lt;br /&gt;Third is the webgame. If www.infowars.com wasn't already taken, I'd probably be calling it that, so instead I'm calling it Darknet. It's effectively a cross between the topic of &lt;a href="http://www.introversion.co.uk/uplink/"&gt;Uplink&lt;/a&gt; with the web-based gameplay of &lt;a href="http://www.kingdomofloathing.com"&gt;Kingdom of Loathing&lt;/a&gt;. Do yourself a favor, and play both of these - there's a free demo for the former, and the latter is super free. They're models of their genres. (Not at all cheapened by the fact that they may be the only games in their genres.) This one I'm hoping to convince a former co-worker to help me design and build. I think the premise has potential, but it might get... complicated... along the way. I'll definitely need to make some math.&lt;br /&gt;&lt;br /&gt;Oh yeah, and I'm doing some editing work for a friend's database of stuff. But that's a side-side project, so it doesn't count. :)&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8297054624522115966?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8297054624522115966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8297054624522115966' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8297054624522115966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8297054624522115966'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/02/3-projects-and-counting.html' title='3 projects and counting'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-379825928184427080</id><published>2007-01-26T13:47:00.000-08:00</published><updated>2007-01-26T14:36:42.952-08:00</updated><title type='text'>On Wii. (haha!)</title><content type='html'>[It would be easy to call this post "NSFW". Even though there's nothing offensive in it at all. -s]&lt;br /&gt;&lt;br /&gt;If John Keats were alive and penning his works today, I like to think that "On Melancholy" would have been titled "On Wii". Not because it's a title for the ages, but because I like to think he would have really been into games.&lt;br /&gt;&lt;br /&gt;The Wii is a scary name for a console. Not just because you'll get beat up after school if you're overheard inviting people over to your house to "play with your Wii". High fives abound if you say it to the hot teacher, but then Zero Tolerance gets you expelled. And we can all agree that high fives from your mother when you're being home schooled just isn't the same.&lt;br /&gt;&lt;br /&gt;But that's just one case. Lives can be ruined. Wii is a bad name for anything.&lt;br /&gt;&lt;br /&gt;I don't have any problem with Nintendo selling Wii's. It was only a matter of time before their marketing team decided it was necessary to appeal to a more adult demographic. Maybe it was the right move, maybe it wasn't. But I know a lot of older men and women who stood in line for hours to get their hands on a fresh new Wii. To get their hands on their very own Wii? To finally learn why everyone wanted a Wii so badly? Whatever their motivation, it was winter, and most people went home with a frozen Wii.&lt;br /&gt;&lt;br /&gt;But why does everyone want a Wii so badly? (Evolution?) And why does it only come in white? I'm sure there's a market for a black Wii, a pink or a yellow Wii. I'm fairly certain that there are people out there who would purchase a green Wii. Maybe a Wii with the triforce tattooed on it?&lt;br /&gt;&lt;br /&gt;And why are they all so small? Aren't there people out there who want a Wii with a little more heft to it? Something more satisfying to look at, something that will impress house guests.&lt;br /&gt;&lt;br /&gt;"There's my Wii," you tell your friends. "Whoa," they stammer, "that's a big Wii". Their wives tell you it's the biggest Wii they've ever seen. That they hope you hold these little get-together's more often.&lt;br /&gt;&lt;br /&gt;As it is, it's like you need more than one for anyone to notice. Virile young men are desperately seeking Wii's for their girlfriends. "She wants to play Wario's Woods," they tell me. "What do I do?" I feel bad for them, sometimes tell them to just go into it with an open mind. "Maybe you'll enjoy yourself" I say. I know I am lying, but I can't crush what faint hopes they still cling to.&lt;br /&gt;&lt;br /&gt;Maybe she doesn't need the Wii after all, maybe it's just a phase she's going through. And if it's not, you can always record her playing Super Monkey Ball and sell the videos online. You can use the money to entice the kind of woman for which security or commitment is more important than a shiny electronic Wii.&lt;br /&gt;&lt;br /&gt;What really worries me is that Wii's cost more on eBay than in stores: the so-called "grey market," (the one color that you'd think no one would want their Wii to be). Nevertheless, these auctions shoot through the roof, sometimes costing upwards of 50% more than the suggested retail price. Maybe it's a grass-is-greener thing. Everyone wants the Wii that someone else has already got.&lt;br /&gt;&lt;br /&gt;Now that I think about it, isn't it illegal in America to sell your Wii? Maybe that's what's so popular about it - a Wii that could be "hot" is worth more. Maybe that's why Amsterdam isn't as interested in the Wii, despite the critical shortages in Europe.&lt;br /&gt;&lt;br /&gt;But despite it's evocative name, I'm not convinced the world would be a better place without the Wii.&lt;br /&gt;&lt;br /&gt;Someone flipped and inverted a photo of their Wii remote control(!!) in photoshop, so that it says "M!!" I think the concept is clever, but I'm not sure I could stand to give up my Wii, especially not for the enthusiastic half of a candy-coated chocolate. I'm quite fond of my Wii.&lt;br /&gt;&lt;br /&gt;It's become a part of me.&lt;br /&gt;&lt;br /&gt;In fact, I haven't bought anything non-wii related in weeks now. Due to the shortage of remotes and nunchuks (ninjas, as usual, are making a killing), finding 3 more remotes consumes my every thought. All purchasing decisions are met with a stern and final qualifier: Could I use this to control the Wii?&lt;br /&gt;&lt;br /&gt;Xbox? No. Gasoline? No. Candles? Yes. Shoes? No. Menorah? Yes. Steering-wheel-shaped-piece of plastic? Yes. Wavebird? Yes. Wendy's? No.&lt;br /&gt;&lt;br /&gt;The refrigerator is quickly emptying. My friends told me that without food I couldn't lift the Wii Remote. I replied matter-of-factly that I clearly still retain all faculties, but when I am low on battery, the Wii will inform me, and I will recharge. &lt;br /&gt;&lt;br /&gt;My girlfriend argued the longest, so I bought her a Wii of her own. She stays mostly in her room now, which is for the best, as I don't believe I need her anymore.&lt;br /&gt;&lt;br /&gt;If I can save a princess with my Wii, then together Wii can do anything.&lt;br /&gt;&lt;br /&gt;It's still a silly name, though.&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-379825928184427080?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/379825928184427080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=379825928184427080' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/379825928184427080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/379825928184427080'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/01/on-wii-haha.html' title='On Wii. (haha!)'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-5138886936875578386</id><published>2007-01-21T15:10:00.000-08:00</published><updated>2007-01-21T17:11:15.012-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TES:Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='inevitable'/><category scheme='http://www.blogger.com/atom/ns#' term='work'/><category scheme='http://www.blogger.com/atom/ns#' term='Mod'/><title type='text'>My Oblivion Mod</title><content type='html'>...doesn't exist yet.&lt;br /&gt;&lt;br /&gt;But it's in the works, and really, that's what matters.&lt;br /&gt;&lt;br /&gt;Why am I making a mod? Because I'd like to be a game designer someday, preferrably before I turn 27, so it's high time I got off my tookus (sp?) and do something. I've had long enough to recover from &lt;a href="www.nanowrimo.org"&gt;NaNoWriMo&lt;/a&gt; and it's time to start a new project.&lt;br /&gt;&lt;br /&gt;So what's the mod, then? You might ask. Well, I might tell you, it's kind of complicated, so allow me to start from the beginning.&lt;br /&gt;&lt;br /&gt;I played Oblivion for about 85 hours - I finished the game, completed every side quest (except collecting shadowbanish wine - I've never collected bugs in Zelda either), bought every house, finished the game the right way and the stab Dagon until he melts ending, I even looked up how to min/max stats and magic items so that if I played through again, I wouldn't have to keep turning the difficulty down every few hours.&lt;br /&gt;&lt;br /&gt;When it was done, I was very, very sad. It was the same separation syndrome that anyone gets when they finish a really good game, but this one hit a little harder. I was still wandering around in the world. I still had stats to max out, but I had no reason to do so.&lt;br /&gt;&lt;br /&gt;I had literally solved every problem in the world.&lt;br /&gt;&lt;br /&gt;IN THE WORLD.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I was head of the Fighter's guild, and told them to do a balance between recruiting and making money. That seemed like a good way to keep the giant rat population down indefinitely.&lt;br /&gt;&lt;br /&gt;I was head of the Assassin's guild, so I could just neglect my duties and the death rate of the realm would plummet.&lt;br /&gt;&lt;br /&gt;I was head of the Mages' guild, and had Mannimarco's soul trapped in a soul stone. And since I don't age, he was pretty much going to be trapped forever.&lt;br /&gt;&lt;br /&gt;So I watched the clouds go by for awhile, then installed a mod that added new cloud textures and watched those for a bit.&lt;br /&gt;&lt;br /&gt;I installed a couple other mods, but both of them did strange things to my character. (Like deleting all of my possessions one by one.)&lt;br /&gt;&lt;br /&gt;I bought all of the currently available Bethesda mods, and realized that although they were lovely, they were extraordinarily light on the content front. Sure I had gotten the Razor (and mad cow disease), and seen some very cool level design, graphics, and AI interactions. But it didn't actually make the game much better. It had hardly any of the character-character interaction that had made me play every single damn quest. I simply didn't want or need another sword.&lt;br /&gt;&lt;br /&gt;So I took one of the common gripes about the game: there is no romance, and intend to change that.&lt;br /&gt;&lt;br /&gt;Now, I'm a big softy. So my first idea was this whole big thing about actually getting some girl to fall in love with your character (I'll bother with the reversals later.) It was this whole big thing that, while cool, is probably too much work for me to do right now.&lt;br /&gt;&lt;br /&gt;Instead, I'm going to do something far less extravagant, and far less complicated. I'm going to have some Nord chick that likes strong guys, and if you can prove how very very strong you are, she'll marry you.&lt;br /&gt;&lt;br /&gt;No, I don't know exactly what marriage will mean in the game yet. For now you'll just be engaged, and she'll travel around with you or sit at home. I think it's important that she level along with you, so that you don't consider her a burden after a few quests.&lt;br /&gt;&lt;br /&gt;And for right now, I'll just be working on the wooing angle. Everyone loves to woo, am I right? &lt;br /&gt;&lt;br /&gt;So that's the plan. More later, but there'll be at least a bit related to the arena, the fighter's guild, a side quest or two, and a part of it will probably involve killing that semi-invisible thing in the North whose quest seems to have been canceled.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-5138886936875578386?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/5138886936875578386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=5138886936875578386' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5138886936875578386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/5138886936875578386'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/01/my-oblivion-mod.html' title='My Oblivion Mod'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-7622063773798633230</id><published>2007-01-21T00:37:00.000-08:00</published><updated>2007-01-21T15:08:37.420-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='communism'/><category scheme='http://www.blogger.com/atom/ns#' term='shampoo'/><category scheme='http://www.blogger.com/atom/ns#' term='inevitable'/><title type='text'>I'm pretty sure this is what happened in Russia, too.</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=IM6hhYF97jU"&gt;In case you were hazy about how shampoo helped promote capitalism and democracy.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's only a matter of time, people.&lt;br /&gt;&lt;br /&gt;-s&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-7622063773798633230?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/7622063773798633230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=7622063773798633230' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7622063773798633230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/7622063773798633230'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/01/im-pretty-sure-this-is-what-happened-in.html' title='I&apos;m pretty sure this is what happened in Russia, too.'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-3824278261336511019</id><published>2007-01-05T17:03:00.000-08:00</published><updated>2007-01-05T17:28:04.739-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gift'/><category scheme='http://www.blogger.com/atom/ns#' term='work'/><category scheme='http://www.blogger.com/atom/ns#' term='wax philosophical'/><category scheme='http://www.blogger.com/atom/ns#' term='3-ply'/><title type='text'>And Thou Shalt Be Repaid 3-Ply</title><content type='html'>I have discovered something simply marvelous: 3-Ply Kleenex.&lt;br /&gt;&lt;br /&gt;I'm sure that you're thinking "You're kidding, right? I use 2-ply, what difference can an extra ply make?&lt;br /&gt;&lt;br /&gt;My friends, this third ply makes &lt;i&gt;every&lt;/i&gt; difference. It is the stuff of dreams. It's a little like blowing your nose in a bedsheet. One of those really nice 17 hundred thousand thread count bedsheets.&lt;br /&gt;&lt;br /&gt;Now, I am not an uncongested individual. In fact, I would refer to my olfactory expression as &lt;i&gt;unbounded&lt;/i&gt;, given a suitably temperate environment. I have destroyed paper towels with a single vicious blow to their supple centers.&lt;br /&gt;&lt;br /&gt;But this third ply, it rebukes even my most vehement expressions. It is the stuff from which legends are born.&lt;br /&gt;&lt;br /&gt;A guy I work with borrowed one to take home to his fiancee, I presume to end his farce of a relationship, as she had never indulged him with such a wealth of ply.&lt;br /&gt;&lt;br /&gt;But even more important than the what is the How. How, you must be asking yourself, how did I get this box of miracle material?&lt;br /&gt;&lt;br /&gt;Did I go to some high-end supermarket, or order direct from the manufacturer? ("And add an extra ply to it," I might have said. "We already supply a second ply, sir," the attendant would respond, startled. "No no, my good man," I would reply, smiling knowingly, "I mean, of course, an extra &lt;i&gt;extra&lt;/i&gt; ply," evoking naught but shocked silence followed by the telltale scribbling of genius on paper.)&lt;br /&gt;&lt;br /&gt;No.&lt;br /&gt;&lt;br /&gt;I gave my box of tissues to some dude I hardly know. Because he was sick. My crappy 2-ply stuff. He used &lt;i&gt;all of them&lt;/i&gt;. This man was &lt;i&gt;airplane&lt;/i&gt; sick.&lt;br /&gt;&lt;br /&gt;This morning, I was startled to find myself repaid with more than double the cumulative layers I had originally given.&lt;br /&gt;&lt;br /&gt;But it was more than just the count, let me assure you. It was this breathtaking triumvirate of assembled plies.&lt;br /&gt;&lt;br /&gt;Another co-worker displayed, I believe, the most appropriate sentiment when, after requesting a tissue for himself, began ever so lightly... to cry.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-3824278261336511019?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/3824278261336511019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=3824278261336511019' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3824278261336511019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/3824278261336511019'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/01/and-thou-shalt-be-repaid-3-ply.html' title='And Thou Shalt Be Repaid 3-Ply'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-8753579047455557797</id><published>2007-01-02T10:55:00.000-08:00</published><updated>2007-01-02T11:52:12.940-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resolutions'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='nanowrimo'/><category scheme='http://www.blogger.com/atom/ns#' term='stick figures'/><category scheme='http://www.blogger.com/atom/ns#' term='incongruency'/><title type='text'>Happy New Year!</title><content type='html'>I'm not actually one to get all riled up for the new year, it's just a day, right? And as much as everyone loves saying hi to the new one, it's tough to let go of your good buddy 2k6, tragically cut down in his prime.&lt;br /&gt;&lt;br /&gt;But since I have a blog now, I have a responsibility, no, a duty, to post my new years resolutions. Let's start with an overview of last year's resolutions:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2006 Resolutions:&lt;/span&gt;&lt;br /&gt;1. Think up some resolutions for 2007.&lt;br /&gt;&lt;br /&gt;It's not exactly Samuel L. Jackson's "Continue being badass," from back in the 90's, but you have to admit, the list has charm. And it's concise. Everybody loves concise.&lt;br /&gt;&lt;br /&gt;But really, that list pretty much sums up 2006 for me: make a new plan. Yeah I started a blog, but it got lost in the rush. Sure, &lt;a href="http://www.nanowrimo.org"&gt;NaNoWriMo&lt;/a&gt; was fun, but really, at the end of the year, all I had was a hangover and a Nintendo Wii.&lt;br /&gt;&lt;br /&gt;Although now that I think about it, that's a pretty solid list.&lt;br /&gt;&lt;br /&gt;But most important, I'm sitting here looking at 2007, and thinking I've got a pretty good idea of what I want out of the new year. So with a clean conscience, I'm checking off #1 from last year's list.&lt;br /&gt;&lt;br /&gt;So, without further ado, here's my list of ...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Resolutions for 2007&lt;/span&gt;:&lt;br /&gt;1. Post to the blog religiously. If you're not at least doubling &lt;a href="http://www.handsintheair.net"&gt;Hands In the Air&lt;/a&gt;'s output, not even "quantity over quality" will be able to save it.&lt;br /&gt;2. Don't buy a PS3. You're not retarded.&lt;br /&gt;3. Start your damn webcomic. Find an artist, draw freakin' stick figures if you have to. Just... do it.&lt;br /&gt;4. Edit your damn novel, and then put it online.&lt;br /&gt;5. Make a damn video game.&lt;br /&gt;6. Use "incongruency" in a sentence other than this one.&lt;br /&gt;6. Continue being badass.&lt;br /&gt;7. Think up some resolutions for 2008.&lt;br /&gt;&lt;br /&gt;It's a long list, I know, but I'm a pretty tall guy.&lt;br /&gt;&lt;br /&gt;Happy New Year, umm, again...&lt;br /&gt;-silver&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-8753579047455557797?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/8753579047455557797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=8753579047455557797' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8753579047455557797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/8753579047455557797'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2007/01/happy-new-year.html' title='Happy New Year!'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4824353193797896786.post-4585895970364741890</id><published>2006-12-28T15:03:00.000-08:00</published><updated>2006-12-28T15:20:19.488-08:00</updated><title type='text'>what's up with the title?</title><content type='html'>Oh, I have a failed website. It's a webcomic that doesn't have any comics in it, and a blog whose comments (total of 3) have been completely overrun by spam (more than 3(million)).&lt;br /&gt;&lt;br /&gt;Anyway, the comic was about some kids that were grown from test tubes to determine the effects of videogames on children, but now the funding has dried up, so they live in this fully automated facility and they pretty much just play videogames all the time. It's probably a misplaced hero-worship of the Penny Arcade guys, but who's to say?&lt;br /&gt;&lt;br /&gt;But I made probably 6 or 7 posts to the blog, coincidentally called "straight from the tube" which,  again, would make more sense if there were actually a comic involving test tubes, and, of course, if the blog entries were half-formed thoughts that I prematurely threw, sick and gasping, onto the web.&lt;br /&gt;&lt;a href="javascript:void(0)" onclick="return false;" tabindex="7"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Well, it is that, I guess.&lt;br /&gt;&lt;br /&gt;Victory!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4824353193797896786-4585895970364741890?l=straightfromthetube.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://straightfromthetube.blogspot.com/feeds/4585895970364741890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4824353193797896786&amp;postID=4585895970364741890' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4585895970364741890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4824353193797896786/posts/default/4585895970364741890'/><link rel='alternate' type='text/html' href='http://straightfromthetube.blogspot.com/2006/12/whats-up-with-title.html' title='what&apos;s up with the title?'/><author><name>silver</name><uri>http://www.blogger.com/profile/09485915342062098682</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
